Look! I just rolled a SUPER critical!

A Case Study in Diceless Roleplaying  (0 comments)

Posted on May 31st, 2006 by MetalJim. About MetalJim, Theory.

Today we conclude my three part series on the diceless roleplaying system known as Theatrix . Refer back to last week’s article if my discussions of descriptors and plot points starts to get confusing…

Game Reviews  (0 comments)

Posted on May 30th, 2006 by Rhelik. About Board, Rhelik , Theory.

I hope to review a number of games I’ll play over the summer so I’ve detailed the criteria and categories on how I’ll be rating the games.  Each review will be broken down into four categories with some of those broken into sub-categories.   A total of 100pts is possible for any review, though don’t match [...]

X-Men III - The Last Stand  (1 comment)

Posted on May 29th, 2006 by Smite. About Culture, Smite.

- NOTE: I get to lead off this week’s parade of d21 posts on X-Men - The Last Stand! I suspect that several of my comrades will be weighing in on the same subject. So, how to skin this particular cat…?

- ANOTHER NOTE: 100% “No Plot Spoliers” - guaranteed!

- STILL ANOTHER N -: Oh bloody hell, [...]

Conquering Camelot  (1 comment)

Posted on May 26th, 2006 by Random. About Board, Random.

A while back I picked up Shadows over Camelot. The mechanics were easy to pick up and I wondered how it would play out with more people and with an active traitor. Last weekend I had that opportunity…

World Development 104 with KarasDjun  (3 comments)

Posted on May 25th, 2006 by KarasDjun. About DnD, KarasDjun.

So far I have come up with a map and a name for this project (see other World Development articles by KarasDjun). Now we have to start making difficult decisions about the campaign world, things that will influence our decisions in future projects. This is the stage that tends to get a bit thick, and [...]

We Don’t Need No Steenkin’ Dice - Part Two  (0 comments)

Posted on May 24th, 2006 by MetalJim. About MetalJim, Theory.

Last week, I provided a quick overview of the strengths and weaknesses of a type of diceless roleplaying that I have been involved with for years.  Today, I will give you a quick overview of how the “mechanics” of such a system really work.

Theatrix assumes that each game setting will be balanced slightly differently with [...]

Miniature support  (2 comments)

Posted on May 23rd, 2006 by Rhelik. About Collectible, Culture, Minis, Rhelik .

This week I’ll wrap my current run on D&D Miniatures with a discussion about support for D&D Miniatures. I am talking about two major types of support, a gaming club and the online community.

The Well-Stocked Game Closet  (4 comments)

Posted on May 22nd, 2006 by Smite. About Board, Culture, Smite.

Let’s say you had a nice little closet full of games. Games you’ve bought up here and there over years of playing. You might even have more that that: some of you have a whole basements or attics full of games, books, miniatures, and more. But then one day a flood comes, or a tornado, or [...]

a +1 Bag of Nerdcore Hip Hop  (1 comment)

Posted on May 19th, 2006 by Random. About Culture, Random.

A few years back I was introduced to the genre of music called Nerdcore Hip Hop. It is Rap music created by geeks. Unlike the parodies that are common on Dr. Demento and at Sci Fi conventions Nerdcore consists of original works done in the old school Hip Hop style. The type of music made [...]

Player vs. DM  (1 comment)

Posted on May 18th, 2006 by KarasDjun. About DnD, KarasDjun, Rant.

I’ve been a full-fledged Dungeon Master for almost 20 years now, through four different versions of Dungeons & Dragons (Basic through 3.5). In all that time I have played only 6-8 characters, and never for any great length of time. My playing experience has always been secondary to my game mastering experience. Therefore, although I know [...]

MetalJim’s Guide to Diceless Roleplaying  (2 comments)

Posted on May 17th, 2006 by MetalJim. About MetalJim, Theory.

Somewhere back in the mid-90s, as I was becoming increasingly mired in grad school, a friend of mine invited me to join a new campaign that he was running. What was going to be different about this campaign was the fact that it would take place in an entirely original setting, and would use a [...]

Am I Lawful-Evil?  (0 comments)

Posted on May 16th, 2006 by Rhelik. About Collectible, Minis, Rhelik , Theory.

A few posts ago I started my discussions about D&D Miniature in which I talked about my addiction to the miniatures. In one of the comments MetalJim asked me about what types of warbands I play and my favorite pieces and why. Today, we’ll talk about Lawful-Evil and how it fits into my life.

Board Game Top-20s?  (2 comments)

Posted on May 15th, 2006 by Smite. About Board, Culture, Smite.

I’ve been wondering about all those board games that I’ve never played - there’s hundreds of them, perhaps even thousands now. The niche market of strategy board games has a 25+ year backlog of titles (many of which are now out of print), and the last 10 years or so have seen a surge of new and interesting titles….

Bonus - By Popular Request - The Assassinator!  (0 comments)

Posted on May 13th, 2006 by MetalJim. About DnD, MetalJim.

In comments to my last post, site contributor Smite asked to see some stats for an assassin-type character in the 8th to 10th level range.  So, without further ado, as a bonus to my regular content, we throw up a CR9 tiefling assassin!

The character sheet for Nekaris comes from the fine folks at PCGen, a [...]

Born to Kick!  (2 comments)

Posted on May 12th, 2006 by Random. About DnD, Random, Theory.

I’ve always loved creating characters. When I used to play Shadowrun I went thru 8 characters while all the other players only used 2 at most. They didn’t die (except for one), I just wanted to try something else out. Depending on how it felt I would rotate characters from week to week. That was a [...]

When is a Cliché Not a Cliché?  (3 comments)

Posted on May 11th, 2006 by KarasDjun. About DnD, KarasDjun, Rant.

I’ve played this here Dungeons & Dragons game since I was 13 years old. Sure, in the beginning, we played like most people do when stumbling into the realm of role-playing games for the very first time, but hey, it was fun! If it WASN’T fun, we wouldn’t have kept on playing, now would we? We’ve [...]

Introducing the Elven Super Scout ™  (3 comments)

Posted on May 10th, 2006 by MetalJim. About DnD, MetalJim.

In last week’s post, I talked about the importance of knowing the strategic role that a given character will play in a given D&D party.  Today, I return to my “advanced character creation workshop” series, as we look at a character build designed to excel in a chosen role.  Towards that end, we’ll assume similar [...]

New D&D Character Generation Method (Part 3)  (1 comment)

Posted on May 8th, 2006 by Smite. About DnD, Smite, Theory.

In Part One of this series I introduced a novel and possibly too-generous character generation method for D&D. In Part Two, I used a computer simulation to investigate what choices you could make using this system and which leads to the best overall results (highest average scores). Today I will wrap up the series with a [...]

MapleStory  (0 comments)

Posted on May 5th, 2006 by Random. About Computer, Random.

 

I’m not a fan of Massively Multiplayer Online Role Playing Games in general. Not that I believe they are a bad idea. I love the idea of virtual realities filled with thousands of people playing a game. The stories I had from friends who used to play in the MUDs and MUSHs of old never [...]

World Development 103 with KarasDjun  (0 comments)

Posted on May 4th, 2006 by KarasDjun. About DnD, KarasDjun.

This concept of a new world has been kicking around in the back of my head for a while now. Every time I get the urge to create something, I usually get a few steps in before I realize the futility. I started keeping these tidbits of “creative surge” in a file folder labeled “Experiments.” [...]

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