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	<title>Comments on: The Color Of Money</title>
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	<link>http://d21-gaming.com/blog/2006/08/07/the-color-of-money/</link>
	<description>Five veteran gamers, plus special guests, share their insights, rants, and raves about all things gaming, especially board games and RPGs.</description>
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		<title>By: Brian</title>
		<link>http://d21-gaming.com/blog/2006/08/07/the-color-of-money/comment-page-1/#comment-420</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 10 Aug 2006 14:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2006/08/07/the-color-of-money/#comment-420</guid>
		<description>How do you conisder games where the Card is technically a represenation of money. For Example in Politics as Usual, you have a hand of Cards called Campaign cards. They come in 3 flavors Slander, Edge and Momentum.

There are more momentum cards in the deck as they have numbers on them and you use them to increase polling points for yourself or another candidate. Some of those cards have a 1 some have 7. I have always tried to describe a card as a single source of financing or donation. Some are small grass roots and some are big huge coporations. 

In other games I don&#039;t know if it makes as much sense. In poker A&#039;s are worth more then 2&#039;s but 4 2&#039;s beats 3 A&#039;s.

Politics as Uusal</description>
		<content:encoded><![CDATA[<p>How do you conisder games where the Card is technically a represenation of money. For Example in Politics as Usual, you have a hand of Cards called Campaign cards. They come in 3 flavors Slander, Edge and Momentum.</p>
<p>There are more momentum cards in the deck as they have numbers on them and you use them to increase polling points for yourself or another candidate. Some of those cards have a 1 some have 7. I have always tried to describe a card as a single source of financing or donation. Some are small grass roots and some are big huge coporations. </p>
<p>In other games I don&#8217;t know if it makes as much sense. In poker A&#8217;s are worth more then 2&#8217;s but 4 2&#8217;s beats 3 A&#8217;s.</p>
<p>Politics as Uusal</p>
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		<title>By: Best of Board Games :: d21: The Color Of Money :: August :: 2006</title>
		<link>http://d21-gaming.com/blog/2006/08/07/the-color-of-money/comment-page-1/#comment-401</link>
		<dc:creator>Best of Board Games :: d21: The Color Of Money :: August :: 2006</dc:creator>
		<pubDate>Wed, 09 Aug 2006 10:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2006/08/07/the-color-of-money/#comment-401</guid>
		<description>[...] The Color Of Money has some good views on money in games. (Thanks, Yehuda.) [...]</description>
		<content:encoded><![CDATA[<p>[...] The Color Of Money has some good views on money in games. (Thanks, Yehuda.) [...]</p>
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		<title>By: Nevin ":-)"</title>
		<link>http://d21-gaming.com/blog/2006/08/07/the-color-of-money/comment-page-1/#comment-379</link>
		<dc:creator>Nevin ":-)"</dc:creator>
		<pubDate>Mon, 07 Aug 2006 21:33:51 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2006/08/07/the-color-of-money/#comment-379</guid>
		<description>When I think about money and gaming, money is usually an unbounded resource.

In Monopoly, for instance, this is why houses and hotels are not money; there are a finite number of them.

By this definition, train tickets are not money, as it is possible for someone to &quot;hoard&quot; a particular color to keep others from acquiring it.

Just my thoughts...</description>
		<content:encoded><![CDATA[<p>When I think about money and gaming, money is usually an unbounded resource.</p>
<p>In Monopoly, for instance, this is why houses and hotels are not money; there are a finite number of them.</p>
<p>By this definition, train tickets are not money, as it is possible for someone to &#8220;hoard&#8221; a particular color to keep others from acquiring it.</p>
<p>Just my thoughts&#8230;</p>
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		<title>By: The Emperor</title>
		<link>http://d21-gaming.com/blog/2006/08/07/the-color-of-money/comment-page-1/#comment-378</link>
		<dc:creator>The Emperor</dc:creator>
		<pubDate>Mon, 07 Aug 2006 20:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2006/08/07/the-color-of-money/#comment-378</guid>
		<description>Very thought provoking analysis.

If you carry it another step to the abstract, money is simply a resource type.  Nearly everything else in most games is a resource type.  It&#039;s how they are traded and interact that makes a game elegant or awkward.  In the real world, we talk about time is money.  Organizations manage money and human resources (talent) and dead-lines to meet goals, and trade off the application of those resources.

  The fun of a game is how well the abstraction translates and how resouces can be traded, converted, exchanged or the like that makes the elegant balance in the play. Resources may be how many actions you get per turn, or the number of armies you can muster, or ammunition.  And the trading of resources of one type for resources of another type to achieve the end most efficiently. 

If we all get the same number of cards, or actions, or hp, they are the balanced resources.  If we start with different map topology, resource costs, or action count, we have different resources.  Think Age of Renaissance. A balanced game has a close allowance for the trading of those resources.  I&#039;m also reminded of classic Aliens the board game - you exchange moving (escaping) for shooting (killing aliens).

Very few games play with arguably no or few resources.  I can think of a few, though.  Perhaps: Ingenious, Go, Othelo, tic-tac-toe, and games of skill or sport - darts, Croquinole.</description>
		<content:encoded><![CDATA[<p>Very thought provoking analysis.</p>
<p>If you carry it another step to the abstract, money is simply a resource type.  Nearly everything else in most games is a resource type.  It&#8217;s how they are traded and interact that makes a game elegant or awkward.  In the real world, we talk about time is money.  Organizations manage money and human resources (talent) and dead-lines to meet goals, and trade off the application of those resources.</p>
<p>  The fun of a game is how well the abstraction translates and how resouces can be traded, converted, exchanged or the like that makes the elegant balance in the play. Resources may be how many actions you get per turn, or the number of armies you can muster, or ammunition.  And the trading of resources of one type for resources of another type to achieve the end most efficiently. </p>
<p>If we all get the same number of cards, or actions, or hp, they are the balanced resources.  If we start with different map topology, resource costs, or action count, we have different resources.  Think Age of Renaissance. A balanced game has a close allowance for the trading of those resources.  I&#8217;m also reminded of classic Aliens the board game &#8211; you exchange moving (escaping) for shooting (killing aliens).</p>
<p>Very few games play with arguably no or few resources.  I can think of a few, though.  Perhaps: Ingenious, Go, Othelo, tic-tac-toe, and games of skill or sport &#8211; darts, Croquinole.</p>
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		<title>By: MetalJim</title>
		<link>http://d21-gaming.com/blog/2006/08/07/the-color-of-money/comment-page-1/#comment-373</link>
		<dc:creator>MetalJim</dc:creator>
		<pubDate>Mon, 07 Aug 2006 16:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2006/08/07/the-color-of-money/#comment-373</guid>
		<description>Alhambra won the Spiel-des-Jahr a couple years back.  It&#039;s a light, family friendly game without two much competitive &quot;screw&quot; factor.  Small currency cards give you more flexibility in making exact bids (which get you an extra turn) but larger cards obviously buy bigger buildings.  The gameplay emerges in the balance between figuring out which buildings you can afford to buy, fitting those buildings into the layout of your palace and its walls, and also managing to control majorities of certain types of buildings.  In a 3 player game, you still have a little control over how much money you gather and what type.  I consider it a nice, relaxing game.</description>
		<content:encoded><![CDATA[<p>Alhambra won the Spiel-des-Jahr a couple years back.  It&#8217;s a light, family friendly game without two much competitive &#8220;screw&#8221; factor.  Small currency cards give you more flexibility in making exact bids (which get you an extra turn) but larger cards obviously buy bigger buildings.  The gameplay emerges in the balance between figuring out which buildings you can afford to buy, fitting those buildings into the layout of your palace and its walls, and also managing to control majorities of certain types of buildings.  In a 3 player game, you still have a little control over how much money you gather and what type.  I consider it a nice, relaxing game.</p>
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