Look! I just rolled a SUPER critical!

The Agony of Defeat  (0 comments)

Posted on December 29th, 2006 by Random. About Culture, Random.

A few of you might remember that a while ago I told you all of this bizarre game I was playing called Fantasy Football. Here is the result.

Dungeon Siege II: A (Late) Review  (1 comment)

Posted on December 28th, 2006 by KarasDjun. About Computer, KarasDjun.

Well, Christmas has come and gone, and so has all my free time! I decided to try and fill my long holiday weekend with some gratuitous video violence. I tried (unsuccessfully) to load Oblivion by Bethesda Softworks, but ended up playing a game I had given up on early last year. This belated Dungeon Siege [...]

Traditional Role-Playing Over the Internet Part IIIa: Wikis  (4 comments)

Posted on December 27th, 2006 by Mystagogue. About Computer, Mystagogue.

This is Part IIIa of a five-part series of articles on technologies and techniques that can enable traditional role-playing on the Internet. I know what you’re thinking, it’s been like six months since Part II. I have no excuses (although site maintenance of d21–gaming.com does keep me busy!)

If you read my previous two installments you [...]

Merry Christmas  (0 comments)

Posted on December 25th, 2006 by Smite. About Rant, Smite.

On behalf of the writers and staff of d21, I would like to wish you all a very Merry Christmas! Thanks for reading along this year, and we look forward to entertaining and enligtening you even more in 2007!

Peace,

Smite

 

F#@king Elves!  (4 comments)

Posted on December 22nd, 2006 by Random. About Random, Rant.

Time to share with you one of my pet peeves in fantasy RPGs: F#@king Elves!

Collaborative Projects: More Trouble Than They’re Worth?  (1 comment)

Posted on December 21st, 2006 by KarasDjun. About Culture, KarasDjun, Rant.

Groups of people sometimes can work together to produce a great game product, but more often than not these collaborations end before much is produced. Can gamers focus long enough to produce a quality product, or will differences keep them from attaining their goals?

Neverwinter Nights Two Part Deux  (0 comments)

Posted on December 20th, 2006 by MetalJim. About Computer, DnD, MetalJim.

Well, with my semester over I’ve been trying to log a bunch more hours on the single player campaign in NWN 2.

Trading Primer  (0 comments)

Posted on December 19th, 2006 by Rhelik. About Collectible, Minis, Rant, Rhelik .

Rhelik tackles an issue close to home. Trading (as in miniatures) within his club.

The Price Is Right?  (4 comments)

Posted on December 19th, 2006 by Smite. About Board, Smite, Theory.

Quiz time:

We’re all familiar with that classic and enduring game show, The Price is Right, right? One of the best gimmicks, er, mechanisms it has is the initial auction you need to win to make it up onto the stage. Four bidders try to guess the price of some item, and the winner is the [...]

Season’s Greetings: Loot, Loot, Loot!  (1 comment)

Posted on December 15th, 2006 by Random. About DnD, Random.

Sorry for the late post folks. While we are on a holiday theme, here is my favorite part of the season.

Alternate Source Material for D&D  (1 comment)

Posted on December 14th, 2006 by KarasDjun. About Culture, KarasDjun, Site.

Since we’re doing this “unofficial holiday shopping guide” thing this week, I’d like to introduce a few products that, although they are not produced by Wizards of the Coast, are currently available as D&D campaign material and adventures.

First off, I’d like to say that I’m happy that the “Old Guard” of the gaming industry is [...]

MetalJim’s Holiday Guide  (2 comments)

Posted on December 13th, 2006 by MetalJim. About Culture, MetalJim.

Continuing the d21 weeklong festival of gift-giving goodness!

Holiday Gifts - Hunting and Gathering for Kasl  (2 comments)

Posted on December 11th, 2006 by Smite. About Board, Culture, Smite.

You may have noticed that we’re in the midst of a week of d21 holiday shopping spectacular articles! Well, you know, we don’t do anything else very normally around here, so why should this be any different? I’ve asked the gang to take the theme loosely and run with it. It’s the spirit of giving [...]

D&D Review: Complete Mage  (2 comments)

Posted on December 8th, 2006 by Random. About Culture, DnD, Random.

Tis the season of gift giving and we here at d21 are doing our part to bring you good gift ideas. Rhelik has his excellent series on D&D minis, MetalJim just did an excellent review of Neverwinter Nig…

What Keeps You Coming Back?  (1 comment)

Posted on December 7th, 2006 by KarasDjun. About DnD, KarasDjun, Rant.

I’ve been playing D&D in one form or another for the past 23 years. In all that time I have gone only a few months at most without role-playing at all. Some might call that obsessive – I call it devotion. But what keeps so many people interested in the game over years of time? [...]

Return to Neverwinter - Part One  (2 comments)

Posted on December 6th, 2006 by MetalJim. About Computer, DnD, MetalJim.

Hopefully MORE than just a review of Neverwinter Nights 2 for your PC, hopefully also a meditation on what makes for a successful marriage between paper and pencil RPGs and the latest computer technology…

D&D moral issues and/or a kids game?  (0 comments)

Posted on December 5th, 2006 by Rhelik. About DnD, Rant, Rhelik , Theory.

Rhelik tackles some of the same issues that have appeared in other d21 posts this past week.

Sometimes Bad is Bad  (3 comments)

Posted on December 4th, 2006 by Smite. About DnD, Smite, Theory.

In the late 1980s, my brother John and I submitted a module proposal for TSR’s then-new Dungeon magazine, which was eventually published as “Palace in the Sky” in Dungeon #16 - March 1989. “Giants and humanoids that sail down from the heavens? Where could they be coming from? An AD&D adventure for character levels 7–10.” [...]

Orcs and Nazis  (3 comments)

Posted on December 1st, 2006 by Random. About DnD, Random, Theory.

“When you are building your settings; who are gonna be your orcs or your Nazis? Or do you even have to have orcs or Nazis in your setting? …Not just who are the bad guys but who are the bad guys that it’s okay to slaughter without thinking about.” -Mick Bradley, The Round Table

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