Look! I just rolled a SUPER critical!

When is the Winter of Our Discontent?  (3 comments)

Posted on January 31st, 2007 by MetalJim. About Collectible, MetalJim.

MetalJim reveals what he’s been doing down in his hole as Groundhog Day draws near…

GROUNDHOG DAY - PART 2  (0 comments)

Posted on January 28th, 2007 by Rhelik. About Collectible, DnD, Minis, Rhelik .

…being the start of d21’s weeklong celebration of Groundhog Day (Friday, February 2nd), the main theme being repetition, a la the classic Harold Ramis/Bill Murray movie.

GROUNDHOG DAY - PART 1  (4 comments)

Posted on January 27th, 2007 by Random. About Culture, Smite.

…being the start of d21’s weeklong celebration of Groundhog Day (Friday, February 2nd), the main theme being repetition, a la the classic Harold Ramis/Bill Murray movie.

Commoners vs. 1-HD Humanoids  (0 comments)

Posted on January 25th, 2007 by KarasDjun. About DnD, KarasDjun, Rant.

Why are humanoids different from the other monster types? This has caused a lot of confusion in the game when adding class levels to a creature. If humanoid is the base type of all character types normally considered Player Characters, and Non-player characters follow the same rules in almost all situations, then why would we [...]

The Next Iteration of Diplomacy  (3 comments)

Posted on January 24th, 2007 by MetalJim. About Board, MetalJim.

Containing MetalJim’s review of a new board game called Imperial. It’s like Diplomacy , but with stock ownership…

RPG Review: Complete Scoundrel  (2 comments)

Posted on January 23rd, 2007 by Random. About DnD, Random.

I picked up Complete Scoundrel the day after it was released. It is the first time in a long time that I have picked up a new D&D book without thoroughly researching it. Here’s what I thought of it…

Scoundrel-ific!  (0 comments)

Posted on January 22nd, 2007 by Smite. About DnD, Smite.

Last week I got to take a quick look through Random’s brand-new copy of Complete Scoundrel, the just-released D&D 3.5 source book for all things skill-like. (As I write this, it’s currently un-reviewed on Amazon, and I’m a bit incredulous to see that WotC doesn’t provide Amazon the resources or permission to enable Look Inside… [...]

Alternative RPGs: FATE/Spirit of the Century  (4 comments)

Posted on January 19th, 2007 by Random. About Random, Theory.

Taking a break from D&D, I start looking at other options in the RPG market. The focus this week is the FATE system as implimented in the Spirit of the Century Game

Grappling Rules Examined  (3 comments)

Posted on January 18th, 2007 by KarasDjun. About DnD, KarasDjun.

This week I’d like to talk about the most confusing combat rule in the current edition - Grappling. From what I understand this rule is the most ignored or changed rule in the game. Heck, even the WotC guys that write articles on the D&D website and answer questions on the community boards hate the [...]

Return to Neverwinter - Part Two and a Half  (2 comments)

Posted on January 17th, 2007 by MetalJim. About Computer, DnD, MetalJim.

In which MetalJim still isn’t quite finished with the single player campaign…

MetalJim 2007 Resolutions  (1 comment)

Posted on January 17th, 2007 by MetalJim. About MetalJim, Site.

Following fellow contributor Rhelik’s lead , I will offer a few comments on where I want to go with this column in 2007, and also ask for help and feedback from my readers.

An insiders view: Cost of games  (7 comments)

Posted on January 16th, 2007 by Rhelik. About Biz, DnD, Rant, Rhelik , Theory.

Rhelik shares some insight into the gaming industry and why games cost what they do.

2007 Goals  (4 comments)

Posted on January 16th, 2007 by Rhelik. About Biz, Collectible, DnD, Minis, Rhelik .

Rhelik plans out his goals for d21 and 2007.

We Love To Tell The Story  (1 comment)

Posted on January 15th, 2007 by Smite. About Board, Culture, Smite.

Last week I wrote about how board gaming as an intellectual contest might be one of the qualities that makes it special. This week I want to touch on a rather different feature of our hobby, one that should be familiar to everyone who plays – the idea that these games help to satisfy our need to [...]

To soliloquize or not to soliloquize  (2 comments)

Posted on January 12th, 2007 by Random. About DnD, Random.

Here is how I learned that the writing of the story is meaningless if it is not shared. Taking the spotlight for a characters inner monolog can be for the benefit of the other players not just for gratuitous showboating like I always thought.

Heroes Unite! V&V Retrospective  (3 comments)

Posted on January 11th, 2007 by KarasDjun. About KarasDjun, Superheroes.

The year 1983 was a big time in my life. All the music I loved hit during the New Wave, I was introduced to MTV for the first time, I started Junior High School and met my current best friends for the first time, I was re-introduced to comics by these new friends, and I [...]

An Essay on Boardgame Nostalgia  (6 comments)

Posted on January 9th, 2007 by MetalJim. About Board, MetalJim.

In which MetalJim discusses one of the “Holy Grails” of eBay boardgame hunters, the Avalon Hill classic Dune .

The Love of Minds  (10 comments)

Posted on January 8th, 2007 by Smite. About Board, Culture, Smite.

Back on a board game kick… and copping my own poor imitation of Yehuda style. (Yehudesque?)

What makes these games we play so special? What makes us, the folks who play these games, special such that these are the games we love to play?

It’s easy to overlook or forget, but I think the real defining feature [...]

Avast ye Landlubber! Thar be Pirates here!  (2 comments)

Posted on January 5th, 2007 by Random. About Collectible, Minis, Random.

Pirates of the Spanish Main was one of the coolest ideas and nicest looking games to come out. Too bad it’s such a disapointing game. Here’s the breakdown…

What is D&D doing wrong?  (3 comments)

Posted on January 4th, 2007 by KarasDjun. About DnD, KarasDjun, Rant.

I’ve been asking myself lately why I’ve become so jaded and disillusioned with the gaming industry these days. After all, most of the good stuff I’ve been after for years is now being published in Dungeon Magazine, by third party vendors, and featuring authors I thought would never produce material for D&D again. You have [...]

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