Look! I just rolled a SUPER critical!

Quick Ass Game Review  (3 comments)

Posted on June 29th, 2007 by Random. About Random.

Start with a disdain for complex role playing systems. Add a ton of pop culture references, an understanding of Joseph Campbell’s Hero’s Journey, a simple one die system that is flexible enough to handle every circumstance, tons of humor, candy, bisexual cheerleaders, and the belief that player characters should be ‘naked and on fire’ and you get Hex Games Quick Ass Game System (QAGS).

False Readings  (0 comments)

Posted on June 28th, 2007 by KarasDjun. About DnD, KarasDjun.

OK. First off, I would like to apologize for my ramblings on last post. I must have been on some good drugs that night…. But this isn’t the first time this has happened! I’ve been reading too far into the rules for years, trying to find some insight into the game that, in all probability, [...]

Oasis of Fun: The Highlights  (2 comments)

Posted on June 27th, 2007 by MetalJim. About Board, MetalJim.

Just got back from a fabulous gaming vacation. Read on for some quick hit reviews of some cool new boardgames…

My OOTS Favorite…? Belkar, of course!  (1 comment)

Posted on June 26th, 2007 by Smite. About Culture, DnD, Smite.

Flash Tactics  (13 comments)

Posted on June 22nd, 2007 by Random. About Computer, Random.

I’ll be taking a break from all the heavy RPG theory I’ve been doing and share with you what’s been consuming all my free time of late. Flash Strategy Games.

Alignment Detection  (5 comments)

Posted on June 21st, 2007 by KarasDjun. About DnD, KarasDjun.

In this week’s article, KarasDjun realizes that he doesn’t know as much as he thinks he does. Focus, if you will, on the paladin ability and spell known as Detect Evil!

Narrative Combat: Tips and Techniques  (2 comments)

Posted on June 20th, 2007 by MetalJim. About MetalJim, Theory.

We’ve been talking quite a bit lately here at d21 about ways to enhance a story-driven RPG experience. Here, then, some practical examples of how to handle combat in a story-based system.

“Grindhouse” Storytelling  (2 comments)

Posted on June 18th, 2007 by Smite. About Culture, DnD, Smite.

Random’s Theory of Evolution  (1 comment)

Posted on June 15th, 2007 by Random. About Random, Theory.

If you can not tell by now, I am completely facinated with Spirit of the Century. (Not to mention Don’t Rest Your Head, Godsend Agenda, M-Force, or Shadows of Yesterday.)

You have GOT to be kidding me!!!!  (19 comments)

Posted on June 14th, 2007 by KarasDjun. About DnD, KarasDjun, Rant.

Why I am NOT Going to Origins  (5 comments)

Posted on June 12th, 2007 by MetalJim. About Culture, MetalJim.

In which MetalJim puts off his pilgrimage for another year…

Three fast games, three short stories  (1 comment)

Posted on June 11th, 2007 by Smite. About Board, Culture, Smite.

Knowledge is power.  (4 comments)

Posted on June 8th, 2007 by Random. About Random, Theory.

In this new era of collaborative storytelling GMs rely on players to help build the story and carry the narrative. This requires the players be more informed than they may be used to…

What I Did Over My Vacation…  (3 comments)

Posted on June 7th, 2007 by KarasDjun. About DnD, KarasDjun.

Finally! A Sport for Geeks Like Me  (1 comment)

Posted on June 5th, 2007 by MetalJim. About Culture, MetalJim.

In which MetalJim gets out of the house and gets into shape…

Birds/Feathers  (8 comments)

Posted on June 4th, 2007 by Smite. About Board, Culture, Smite.

Legacy of the Wolf  (3 comments)

Posted on June 1st, 2007 by Random. About Random, Theory.

D&D started with minimal storytelling elements. White Wolf brought story to the fore. The new games offered by independent publishers have taken storytelling to the next level.

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