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	<title>Comments on: On Kingmaking and Boardgaming Etiquette</title>
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	<link>http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/</link>
	<description>Five veteran gamers, plus special guests, share their insights, rants, and raves about all things gaming, especially board games and RPGs.</description>
	<pubDate>Fri, 21 Nov 2008 13:35:53 +0000</pubDate>
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		<title>By: Abelard</title>
		<link>http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/#comment-15082</link>
		<dc:creator>Abelard</dc:creator>
		<pubDate>Sun, 22 Jul 2007 05:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/#comment-15082</guid>
		<description>The kingmaker problem is big all over, and it adds a level to gameplay that goes beyond the written rules, unless it's part of the "unwritten rules"...

I had a situation recently in a Diplomacy game: 4 powers left, and I was clearly #4.  So I struck a deal with #2, promising to stick with him and give him the win if I got second place at the end.  He agreed, and that's how it turned out.  How do you judge that?  Does it make a difference when I tell you that #1 and #3 had been jerks to me, while #2 had been friendly/neutral to me?  Theoretically, I could have thrown in my lot with any of them, and would have tipped the scales largely in their favor, but I chose to help the one who had been "nicest" to me.  Maybe in Dip it's different because the negotions are supposed to affect gameplay...

I guess my point is that it happens, sometimes consciously and sometimes not.  I'd be ticked if that happened in a Civ game, I guess, but I expect it more in a Dip game.  In the end, though, I agree with Coldfoot: dude, it's just a game, played to have fun.</description>
		<content:encoded><![CDATA[<p>The kingmaker problem is big all over, and it adds a level to gameplay that goes beyond the written rules, unless it&#8217;s part of the &#8220;unwritten rules&#8221;&#8230;</p>
<p>I had a situation recently in a Diplomacy game: 4 powers left, and I was clearly #4.  So I struck a deal with #2, promising to stick with him and give him the win if I got second place at the end.  He agreed, and that&#8217;s how it turned out.  How do you judge that?  Does it make a difference when I tell you that #1 and #3 had been jerks to me, while #2 had been friendly/neutral to me?  Theoretically, I could have thrown in my lot with any of them, and would have tipped the scales largely in their favor, but I chose to help the one who had been &#8220;nicest&#8221; to me.  Maybe in Dip it&#8217;s different because the negotions are supposed to affect gameplay&#8230;</p>
<p>I guess my point is that it happens, sometimes consciously and sometimes not.  I&#8217;d be ticked if that happened in a Civ game, I guess, but I expect it more in a Dip game.  In the end, though, I agree with Coldfoot: dude, it&#8217;s just a game, played to have fun.</p>
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		<title>By: NickDanger</title>
		<link>http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/#comment-14589</link>
		<dc:creator>NickDanger</dc:creator>
		<pubDate>Sat, 14 Jul 2007 04:55:19 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/#comment-14589</guid>
		<description>The Kingmaking, as was stated earlier, was really last turn situational. It was more of Bill thinking " How can I maximize my finish?". I have no problem with that mode of thinking; the 10 minutes to compute this is where I'd have a problem. 'Perfect Information' games have this as a major drawback, the tendency to thoroughly compute all options to the nth degree. Which is why I'da told him to get on with it or I'll just put it all up. (just to empathize the point of 'delays are substantially no fun')</description>
		<content:encoded><![CDATA[<p>The Kingmaking, as was stated earlier, was really last turn situational. It was more of Bill thinking &#8221; How can I maximize my finish?&#8221;. I have no problem with that mode of thinking; the 10 minutes to compute this is where I&#8217;d have a problem. &#8216;Perfect Information&#8217; games have this as a major drawback, the tendency to thoroughly compute all options to the nth degree. Which is why I&#8217;da told him to get on with it or I&#8217;ll just put it all up. (just to empathize the point of &#8216;delays are substantially no fun&#8217;)</p>
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		<title>By: MetalJim</title>
		<link>http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/#comment-14466</link>
		<dc:creator>MetalJim</dc:creator>
		<pubDate>Thu, 12 Jul 2007 19:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/#comment-14466</guid>
		<description>Thanks guys for some good, insightful comments.  I confess to having been slightly cheezed at the time, since Bill chose someone else to be the "winner", but more that it took 10 minutes for him to reach a conclusion on that final turn.  That said, the substance of his decision was perfectly defensible, and I can live with it.  I would happily keep playing games with Bill, and I won't even take it out on him the next time we play.  Still, I might have acted a little bit differently if I was in his shoes, given that situation.  
   And, as Random suggested, real kingmaking is when people start to deliberately screw up a game even before its halfway over, and that does cross a line from bad etiquette into something even worse, in my opinion.</description>
		<content:encoded><![CDATA[<p>Thanks guys for some good, insightful comments.  I confess to having been slightly cheezed at the time, since Bill chose someone else to be the &#8220;winner&#8221;, but more that it took 10 minutes for him to reach a conclusion on that final turn.  That said, the substance of his decision was perfectly defensible, and I can live with it.  I would happily keep playing games with Bill, and I won&#8217;t even take it out on him the next time we play.  Still, I might have acted a little bit differently if I was in his shoes, given that situation.<br />
   And, as Random suggested, real kingmaking is when people start to deliberately screw up a game even before its halfway over, and that does cross a line from bad etiquette into something even worse, in my opinion.</p>
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		<title>By: The Emperor</title>
		<link>http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/#comment-14465</link>
		<dc:creator>The Emperor</dc:creator>
		<pubDate>Thu, 12 Jul 2007 18:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/#comment-14465</guid>
		<description>To Metaljim's question.. "is it morally correct to..." whatever kingmaking situation, and I think the answer is that there is nothing 'moral' about it, since no one was playing for money, or more serious stakes.

Games have rules, assuming Bill followed the rules legally within the games, all behavior is 'moral' and 'ethical' so long as the act of playing itself is not immoral.

But the real question does come down to etiquette, as was pointed out in Random's and Coldfoot's comments.  Etiquette is behavior that shows respect to others, and consideration for others feelings, and is least likely to offend.  Answering that question from the case of etiqette, the position would be both to take ones turn as promptly as appropriate, and to play toward the path towards best self position as a 'good sport'.  Now when in a situation such as described, a very decorous way to conclude the match without offending others could be to say "Oh dear, it seems no matter what move I make, you three all would win.  Good game! Shall we play again?"  Unless it's getting late for the host, in which case the last sentence would be omitted.

But etiquette factors in the wider situation - perhaps it would be preferable for someone to win (let the boss, the birthday boy, the president, or the wookie win)  Scenarios with highly familiar players may allow for rougher play.  

But the very fact that you (and perhaps the other players) were put off by Bill's choice, and had actually commented on the length of time Bill took to make that choice, may suggest that he could have chosen a different move that would have better revealed his decorum and enlightened classiness.

Smack-talk not withstanding.

-The Emperor</description>
		<content:encoded><![CDATA[<p>To Metaljim&#8217;s question.. &#8220;is it morally correct to&#8230;&#8221; whatever kingmaking situation, and I think the answer is that there is nothing &#8216;moral&#8217; about it, since no one was playing for money, or more serious stakes.</p>
<p>Games have rules, assuming Bill followed the rules legally within the games, all behavior is &#8216;moral&#8217; and &#8216;ethical&#8217; so long as the act of playing itself is not immoral.</p>
<p>But the real question does come down to etiquette, as was pointed out in Random&#8217;s and Coldfoot&#8217;s comments.  Etiquette is behavior that shows respect to others, and consideration for others feelings, and is least likely to offend.  Answering that question from the case of etiqette, the position would be both to take ones turn as promptly as appropriate, and to play toward the path towards best self position as a &#8216;good sport&#8217;.  Now when in a situation such as described, a very decorous way to conclude the match without offending others could be to say &#8220;Oh dear, it seems no matter what move I make, you three all would win.  Good game! Shall we play again?&#8221;  Unless it&#8217;s getting late for the host, in which case the last sentence would be omitted.</p>
<p>But etiquette factors in the wider situation - perhaps it would be preferable for someone to win (let the boss, the birthday boy, the president, or the wookie win)  Scenarios with highly familiar players may allow for rougher play.  </p>
<p>But the very fact that you (and perhaps the other players) were put off by Bill&#8217;s choice, and had actually commented on the length of time Bill took to make that choice, may suggest that he could have chosen a different move that would have better revealed his decorum and enlightened classiness.</p>
<p>Smack-talk not withstanding.</p>
<p>-The Emperor</p>
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		<title>By: smite</title>
		<link>http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/#comment-14462</link>
		<dc:creator>smite</dc:creator>
		<pubDate>Thu, 12 Jul 2007 17:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/#comment-14462</guid>
		<description>Sometimes I wonder if it wouldn't be best to simply stop the game at the "moment of truth" when it's so obvious. Sit around the board, point out the various possible endings, savor the delicate balance of it all, and just - leave it at that. Fade to black, cue the Journey music.

I've never seen a gaming group actually do this, however. Usually, as Random says, the potential kingmaker feels like _someone_ has screwed him and needs commupance. That way, at least then it's rationalized. Do nice guys really finish first more often in this paradigm? Anyway: some games are made for screwing more than others. As, ahem, are some players.</description>
		<content:encoded><![CDATA[<p>Sometimes I wonder if it wouldn&#8217;t be best to simply stop the game at the &#8220;moment of truth&#8221; when it&#8217;s so obvious. Sit around the board, point out the various possible endings, savor the delicate balance of it all, and just - leave it at that. Fade to black, cue the Journey music.</p>
<p>I&#8217;ve never seen a gaming group actually do this, however. Usually, as Random says, the potential kingmaker feels like _someone_ has screwed him and needs commupance. That way, at least then it&#8217;s rationalized. Do nice guys really finish first more often in this paradigm? Anyway: some games are made for screwing more than others. As, ahem, are some players.</p>
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		<title>By: Coldfoot</title>
		<link>http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/#comment-14450</link>
		<dc:creator>Coldfoot</dc:creator>
		<pubDate>Thu, 12 Jul 2007 15:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/#comment-14450</guid>
		<description>Proper boardgame etiquette is not to stress over winning, losing, and coming in second place to begin with. Doing well is nice, winning is nicer. Nothing more, nothing less.</description>
		<content:encoded><![CDATA[<p>Proper boardgame etiquette is not to stress over winning, losing, and coming in second place to begin with. Doing well is nice, winning is nicer. Nothing more, nothing less.</p>
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		<title>By: Random</title>
		<link>http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/#comment-14426</link>
		<dc:creator>Random</dc:creator>
		<pubDate>Thu, 12 Jul 2007 06:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/#comment-14426</guid>
		<description>I usually make my first priority to make the best move I can for myself so I can't fault Bill for his kingmaking. In his situation I would probably have determined which of you was going to win randomly, just so you knew it wasn't personal. Unless of course one of you screwed me earlier in the game. 

I've been in games that were determined by so much more blatant kingmaking that your example really looks minor to me. A lot of games come down to kingmaking on the final turn. This never bugs me as long as the person kingmaking is not hurting their position to do so. What bugs me is when someone decides that they had a bad start to a game and then, halfway thru the game, they decide to hand the game to someone else just to get it over faster.  I've stopped playing with people because of that behavior. 

As far as general etiquette I say make the best move you can for yourself. If all moves are equal then take the option that hurts the current leader. Unless the current leader is in a knife fight for first with someone else at which point take the option which allows you to stay out of it and try to sneak a win while they take each other out.</description>
		<content:encoded><![CDATA[<p>I usually make my first priority to make the best move I can for myself so I can&#8217;t fault Bill for his kingmaking. In his situation I would probably have determined which of you was going to win randomly, just so you knew it wasn&#8217;t personal. Unless of course one of you screwed me earlier in the game. </p>
<p>I&#8217;ve been in games that were determined by so much more blatant kingmaking that your example really looks minor to me. A lot of games come down to kingmaking on the final turn. This never bugs me as long as the person kingmaking is not hurting their position to do so. What bugs me is when someone decides that they had a bad start to a game and then, halfway thru the game, they decide to hand the game to someone else just to get it over faster.  I&#8217;ve stopped playing with people because of that behavior. </p>
<p>As far as general etiquette I say make the best move you can for yourself. If all moves are equal then take the option that hurts the current leader. Unless the current leader is in a knife fight for first with someone else at which point take the option which allows you to stay out of it and try to sneak a win while they take each other out.</p>
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		<title>By: d</title>
		<link>http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/#comment-14398</link>
		<dc:creator>d</dc:creator>
		<pubDate>Wed, 11 Jul 2007 18:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2007/07/11/on-kingmaking-and-boardgaming-etiquette/#comment-14398</guid>
		<description>In a game that involves a lot of strategy, it's not really all that bad to spend a significant amount of time in the last few turns of play.  That's when the situations get really complicated, and stakes get high - would you have faulted Bill if it instead looked like he couldn't have won, but he managed to figure out a way to pull it off?

That said, I would not have done what he did.  For me, second place is meaningless in a game - it's the same as dead last as far as I'm concerned.  I know a lot of people disagree with that assertion, however, so I myself would definitely try to avoid a game that encourages inadvertent kingmaking while jockeying for second place.  I know I definitely get sour grapes when somebody screws me out of first place while trying to get from fourth to third.</description>
		<content:encoded><![CDATA[<p>In a game that involves a lot of strategy, it&#8217;s not really all that bad to spend a significant amount of time in the last few turns of play.  That&#8217;s when the situations get really complicated, and stakes get high - would you have faulted Bill if it instead looked like he couldn&#8217;t have won, but he managed to figure out a way to pull it off?</p>
<p>That said, I would not have done what he did.  For me, second place is meaningless in a game - it&#8217;s the same as dead last as far as I&#8217;m concerned.  I know a lot of people disagree with that assertion, however, so I myself would definitely try to avoid a game that encourages inadvertent kingmaking while jockeying for second place.  I know I definitely get sour grapes when somebody screws me out of first place while trying to get from fourth to third.</p>
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