Xeno Tactics Strategy Guide
Xeno Tactics started out as just a cool little flash game. Over the past month, since I last told you about it, I’ve spent an unwholesome amount of time playing this game. Part of that is because it takes a while to play to the high levels but mostly it is because it is very good game. Also I feel I am close to winning this game. That keeps bringing me back.
Disclaimers:
First off all advice in this article is meant for Xeno Tactics’ Mission 6. The rules for Missions 1-5 are pretty much ‘Do whatever you want.’ Compared to Mission 6 they are a cake walk.
Second, I am still working on beating this game. I am not sure if it is possible right now. I’ve only made it to Lev 93. However I did manage to kill 5 or 6 guys on that level so if I made it there with more than 2 lives left I might have made it past. It is that chance that I may be able to get thru that keeps bringing me back.

It’s all about the Anti Air:
That’s right; it’s all about killing those air units. This is the limiting factor in the game. You can kill every ground unit as soon as they show their faces but those air units will soar right over all your defenses and blast you right out of the game. You have to plan your strategy around the stages where you have to stop the air units. There a few key stages that you can use to measure your progress. Lev 49: You must stop these 2 Boss Air Units. Not only to save the two lives they would steal but also for the 140 gold you get from each of them. This money helps a lot in building up the necessary anti air defense. If you fail to kill them it is a good idea to restart. This does happen sometimes if you have a lopsided air defense. The AI can choose to send them out along the side of the entrances on the side you are weak so they can slip past. Lev 51: Coming only 2 stages after 49 this is a surprise the first time thru as you’ve probably been expecting an air wave every at every 7th level. This is the restarting point for that pattern. If you managed to kill the 2 boss guys on 49 you should have enough air power to stop this wave, but if your towers are off line for upgrading then you might have a little trouble. Lev 86: This is the next challenging air wave. Hopefully you’ve killed every air unit up to this point. These guys are tough and I’ve yet to make it thru unscathed. I died here a lot until I finally committed wholly to the air defense school of thought. And then there is Lev 93. As I said, this is as far as I’ve gotten. If you make it past these 104,000 hit point guys you are a better man than I. The hopeful part is that if you make it past here you probably won’t have to face any more fliers until the final level.
Let your missiles do your killing
Sam Turrets (which only work on ground units. Go fig.) are your friends. They might not have the fancy fire rate of the plasma turrets but when the bad guys are stacked deep and clustered tight there is no competing with a Sam Turret’s kill power. DCA towers are going to be your most valuable units. As I said above it is all about killing the air units and when they have over 100000 hit points they take a lot of killing. Getting enough Anti Air is the main challenge of the game.
You have to find a way to keep the groundlings busy. I still am working on different mazes trying to find the perfect one. Important features include:
It has to be long enough to take contain the waves of guys without spilling over.
It has to be careful of diagonals. Remember that splitters that die on diagonals will force their offspring out thru the cracks. Use straight lines and right angles whenever possible.
Keep the central area free for anti air emplacements. This is the area of overlap and most of your killing will be done here.
Make sure you have a way to regroup the aliens you are marching thru the maze. The more you can group them together the more damage your Sam Turret will do to them and the easier they are to contain.
Make sure you can easily reverse the field to get them marching the other way should they be approaching one end of your maze.
Remember that this maze is going to have to hold some incredibly tough aliens. Those splitter guys on Lev 48 often don’t die until somewhere in the 60’s.
Penny pinching
Don’t over spend on anti ground units. Aside from the Vulcan Turrets used as walls the only anti ground units you should be buying are Sam Turrets. The Plasma Cannons just aren’t worth it in the later levels and you’ll need that money for DCA Towers. Don’t buy too many. You just need enough Sam Turrets to keep the income rolling in. Last time I made it to Lev 93 I had only the one Sam Missile Tower for the first 50 levels or so. Also make sure your maze is long enough that you are not constantly reversing the field. Every time you open one end and block the other you are losing 3 gold. Yes it is worth it to keep the groundlings contained but try to make a maze that is efficient about it.
The Great Tower Debate
I am currently trying to figure out which is better the DCA5 or the THW Tower. DCAs 1-5 each double the damage dealt at each stage. The final upgrade to the THW Tower only increases it by 50%. It takes 330 gold to make a DCA5 and then another 310 for the final upgrade. Mathematically it looks to be a better deal to build a second DCA5. However, in practice the THW Towers definitely seem to be killing more units, especially at the higher levels. You can see from the image above that I went almost exclusively with the THWs and made it all the way to Lev 93 and when I tried the lesser towers I have trouble getting that far. So maybe there are some things beyond the onscreen stats that justify the final upgrade.
Speeding things up
When there are dozens of units on screen my system, which admittedly is a little old, has a rough time with it. I find that if I minimize the window it will run at closer to real time. This can be a huge time saver when you are just walking guys from one end of your maze to the other. Just be careful that you don’t get distracted with something else. Just a few seconds off and you could lose your game.
Another Glitch
In addition to the ‘NAN’ bug and the splitters squeaking thru on the diagonals mentioned in the last article there are a couple of more things to watch out for. First off the DCA/THW towers claim to have splash damage. I’ve never seen any significant splash damage on air units. I’ve seen great splash damage done by Sam Turrets against ground units so I know the code is in there. It just doesn’t seem to apply to the air defense.
Wish List
As good as a game as it is there are a few things I would like to see added to make it a better game. The first is a way to save a game. The game takes so long to play and the first 40 levels are so tedious it sure would be nice to be able to save off. Not only would you not have to pause the game overnight but you could also restore to the save point if you made a mistake or wanted to try something different.
I would also like to see Sonic Turrets effect air units or be a heck of a lot cheaper. Since the entire game is about stopping the air units it seems pointless to have these in the game.
I would like to see a one square unit. (if you break the arena down into a grid each unit takes up 4 squares.) Expensive or cheap, air or ground, just having something that would expand maze possibilities would be great.
And the thing I want more than anything else is a little more control over my units. I want to be able to tell them to shoot certain target over others. Nothing is as painful to watch as a Sam Tower firing at a boss creature all by him self when also in range is a pack of 20 or so guys all grouped together and you just know that the Tower is going to be firing at that boss guy until it leaves the Towers range ignoring all the better targets. Even just a way to mark a unit as ‘fire at air units only’ would be great but what I really want is a way to say ‘You shoot here.’
I hope you can take what I’ve learned and use it in your games. Let me know if any of you have other ideas and/or how these work for you.
V1.2/1.3 update:
The walls are a huge plus. They save money especially when turning the mass of ground creatures. I made it to level 100 in v1.2. Of course my four remaining health were no match for the 190000hp fliers at that level.

Posted on July 29th, 2007 at 5:26 am. About 'Xeno Tactics Strategy Guide'.
Nice little guide u got here. Though I might be able to add some insights and a few more questions that needs answering. The last uppgrade of the anti air turrets are indeed stronger, it took me a while to understand this cause when u look at the numbers it indeed seems that the nr 4 uppgrade would be the most money efficient. I think this is not the case because of the extra 5 range you get on the last level. the planes flying on the outer edges of your air turrets range will gain huge from this, it might very well double the time that some towers can fire at some untits. Also i noticed that the towers does not fire 4 missiles instantly from that the unit enters range. This will mean that every extra yard will be more worth cause you can substract the outer edge radius as inefficient. The efficient damage probably starts at like 5-10 yards in the towers range.
Also I have a lot of questions regarding freeze towers against air units. Freezing them too early might actually be counterproductive. It will make the planes, those that spawn first and last, stack togeather and they will all be in range of the towers (or maybe when 1/3 is in range, it’s a little complicated to explain why) at the same time. Ideally is to start freezing the first air units when as many towers are in range as possible. In other words it might actually be best to place the freeze turrets behind or at the sides of your air defense.
Another idea (i havent been able to test these theories) would be to slow some planes from the very start while letting other fly unfreezed till they reach the anti air towers, the more you can spread out the time when the plane will pass over your defense the better. Maybe the best would be to freeze the planes that pass on the two outer edges, place the freeze towers so they only reach them so that the planes in the middle can be dealt separetely from those on the sides. I also noticed that the planes in the middle always die while it is those on the outer edges that pass which would mean these require some extra attention.
I’d love to discuss and test theories with someone, if you read this add me to msn: sponky1234@hotmail.com
Posted on July 29th, 2007 at 6:15 am. About 'Xeno Tactics Strategy Guide'.
very nice strategy guild, I think it’s quite impressive, never thought about using SAM Turrets and freeze turrets (to group them up)and DCA’s to eliminate the air strikes.
Posted on July 30th, 2007 at 4:47 pm. About 'Xeno Tactics Strategy Guide'.
Another strategy, is to cut shortcuts before you reverse them. This consolidates the ends of the lines,
so the sams can effective shoot at just one big ball of baddies. Still trying to get past 86.
Wondering if there is a balance to sam building.. just to kill more guys for the gold, to buy more anti-air..?
Posted on July 30th, 2007 at 11:30 pm. About 'Xeno Tactics Strategy Guide'.
Hey dude… good guide you got going here. I too have spent an unhealthy amount of my life playing this d@mn game over the past couple of weeks. I’ve tried many different strategies and angles. It took me a week to realize that you can make a double entrance maze so that when ground troops get to once entrance, you open the other end and block off this end… then vice versa. The ground troops will go back and forth through your maze forever. And that’s exactly the problem.
The key to this game is money. You MUST build a sh!tload of DCAs and FULLY upgrade them (to get the extended range bonus… it is valuable…) but doing so costs money. The only way to get money is to kill the ground troops. The problem is that you can’t kill enough ground troops quickly enough to earn enough money to build and upgrade DCAs before the flyers arrive. I’m beginning to think that it’s mathematically impossible to win this game. 100K hit point flyers is just plain stupid.
Oh, an also.. the NaN bug is very, very, very annoying. I’m not exactly sure when and why it happens so I can’t even avoid it. But if you click your mouse and see that nothing happened, DO NOT click again. Click off screen somewhere first.
It’s not very enjoyable to play a game you can’t win. That being said, this game would be awesome if the alien’s hit points somehow directly equated to the cash value you get for killing them. If a 50 hp crawler is worth $1 (level 1), then a 50,000 hp rancor monster should be 1,000. At least that way you’d have enough money to actually win this d@mn game. Oh, and the upgrade time for all units should be decrease just a bit. 20 game seconds from upgrade 5 to upgrade 6 is long time in this game… with the processor lag, that’s about 1:30.
Great game in concept. A few tweaks and a custom scenario builder and this game would be very good.
Posted on August 2nd, 2007 at 5:28 pm. About 'Xeno Tactics Strategy Guide'.
Thanks for all the great comments. I am currently trying to figure out how stingy I can be with ground killing. I’ve been tracking the gold potential that each level. At this point I am thinking that it isn’t worth building more than 2 Sam Turrets for the entire game. Everything else goes to anti air and freeze units.
I’m still working on just how to use the Freeze Towers. I think that they should be right next to the center block of anti air units and I like having one on each side. I really like having them on the back side just to keep the wounded air units in range long enough to finish them off. I hate seeing guys slip off the board with a measly 3000 hp left.
Does anyone else think that the entire game would be beatable as is if the DCA/THW towers had splash damage as advertised? Maybe that’s why this game is so hard to beat.
Posted on August 2nd, 2007 at 9:21 pm. About 'Xeno Tactics Strategy Guide'.
I think I know how the designer wanted you level 93/98ers to win. Rather than putting all of your dcas next to each other you put them farther apart, just a little. Theres no point in ten missiles firing at one airplane when all you need is one. Its a waste of damamge. Tru the creator was evil, but if this works we can get on with our lives. THis thing has tormented me for a week.
Posted on August 3rd, 2007 at 7:56 am. About 'Xeno Tactics Strategy Guide'.
TO SOLVE NAN BUG
To get past the NAN bug always click on the blue x in the top right after EVERY action. Yes every action includes, buying selling, upgrading, selecting for info, even clicking accidentally on the screen somewhere else. I have NEVER lost a single $$$ this way.
With respect to the air units, I place a fully upgraded single Sonar tower in the top right of my end to end reversible maze, as when the enemy bunch together it does more damage than Plasmas and so on but your SAM idea I have yet to try.
Personally my best is level 92, but like you I lost a few units carelessly in the earlier levels. The scary thing is that the amount of damage you need to do on level 95+ air units is more than a bunch of fully upgraded DHCA in the middle can handle!
AIR TURRETS
I forgot to add that I use to stop at blue air turrets too, then realised that the fully upgraded air fires TWICE as fast. Do confirm this for but you can see it with your own eyes.
Nice website and glad to know that great minds think alike! (my build was almost exactly like yours before I came here)
Posted on August 5th, 2007 at 8:07 am. About 'Xeno Tactics Strategy Guide'.
For me, the course of the ground units needn’t be longer than that needed for them to return in time for the next wave, approx half the distance they can cover in a level, so they can gang up with the new ones.
If you can get a Sonic Turret in a place where eleven of the adjacent squares is in the ground units’ course, I feel it is worth it. It can get very WHACKY indeed around these.
I haven’t figured if there are any interests involved when gaining gold, it doesn’t seem so. Does this mean I can buy and upgrade DCA as long as I can afford it, without saving gold for interests?
I wouldn’t say the game got better by adding 1×1-gridders, because it would loose a little of its landscape architecture-feel, when you could just clog up any hole in your structures (unless they where exceedingly expensive, and/or didn’t DO anything). A couple of bigger towers, however, would add to that dimension of the game.
Posted on August 5th, 2007 at 3:03 pm. About 'Xeno Tactics Strategy Guide'.
Saganaki:
There is absolutely no interest on saved gold so spend it as you get it.
Posted on August 11th, 2007 at 4:31 pm. About 'Xeno Tactics Strategy Guide'.
To get past level 93, try the following:
1) Get to level 87 without losing any lives
2) Try to kill at least 15 choppers on level 87
3) You need to then kill six choppers on 93
Tactics:
1) You only need two maxed out SAMs to get to level 100
2) Sell your SAMs in plenty of time before level 87 to maximise your DCAs
3) You only need 14 DCAs to get to level 100
Posted on August 13th, 2007 at 3:25 pm. About 'Xeno Tactics Strategy Guide'.
Hi guys… sorry I’m late to the party. Anyway, I agree this is a fun game. I’ve gotten to level 100 without cheating, with a score around 14700. Is that any good?
What this game needs is a 1 time nuke. That way, there’s a chance of winning without cheats.
Also, I think the reason THW towers are better than L5 DCA is that they fire at a constant rate (they don’t wait until the missile hits before firing the next salvo). This affects the damage dealt far more than the miniscule range increase.
The game would definitely be winnable if THW towers dealt splash damage. The only thing that stopped me at the end was getting past all 20 of the level 100 helicopters.
Posted on August 23rd, 2007 at 10:09 am. About 'Xeno Tactics Strategy Guide'.
Good strategy guide, I only started this game 2 days ago, so I’m only gettin’ on level 80-90. However, plasma turrets are more important than DCA’s. Get 2 THW’S in the centre, and you should be gd enough to get to LV 93. You shouldn’t really waste any money getting more THW’S than 2 ’till LV 90 (Or so it seems). A good idea is to get five or six BFG’s, each accompanied with a zero tower. The zero tower is probably the most important part of the game, since they slow down enemies, leaving them vulnerable to open fire, and they are the 2nd most cheapest (Vulcan tower’s are cheaper, but who gives a splitter).
The THW surpasses the DCA Lv 5 quite easily, since all LV6 turrets are faster, and while the DCA Lv5 varies rockets in an order of (this is just a visual guess) 1, 2, 3, 4, 3, 2, 4, 4, 3, 2, 4, 4, 3, 3, 4, 4… the THW shoots in an order of 1, 2, 4, 4, 3, 4, 4, 4, 4, 4, 4, 4…
I guess that a lot of people lose because they start from the alien spawning place, while most the people I know that go up to level 80-100 start from the defensive protection spawns.
I also think that there should be a few extra towers which you get if you upgrade 2 certain turrets to the max. Like for example, if you get a vulcan tower and supersonic turret, you get a molecular tower which shoots a parylysing shot which freezes them and takes moderate damage.
There should also be charged towers, like for example a nuclear tower, which shoots a missile with giant splash and takes away 25000-35000 (depending on its level) and its full upgrade should be a atomic blaster, but it takes around 35 seconds to use again.
Happy decapitating!!!
KILLACOP-If thieves are troubling you, call the police.
If the police are troubling you, call killacop.
If killacop is troubling you, call a missile detonator.
If a missile detonator is troubling you, call a thief.
Posted on August 28th, 2007 at 7:35 am. About 'Xeno Tactics Strategy Guide'.
The furthest wave i’ve seen reached by non hacking is lvl 96 (or maybe it was 97). The guy did a good job on deploying massive anti-airs (he even sold his sam turrets in the end), he also managed not to let anything get pass his defences till the helis (air units) in the 80s range. The furthest i’ve got to without hacking is the same as you, 93. I’ve tried beating the game using money hack. I’ve managed to beat it, but without the hack its impossible. After lvl 93, theres 2 more waves of helis -.-, even with about 70 maxed anti turrets in the middle, i still barely managed to win with 8 life left. Ground units are nothing to worry about, but in the lvl 90s range, even if u enter with full life, you will need at least 50 anti air turret, and you’ll need maxed slow turrets. remember theres 3 waves of copters in lvl 90s range.
Posted on August 31st, 2007 at 9:11 am. About 'Xeno Tactics Strategy Guide'.
Hell it’s ss great to know that there are also xeno tactics fanatics out there that are craving to finish this game. I was named “Xeno Tactics Expert” by my team mates because I usually reach level 93 when all of them can’t go farther than level 87. That’s why I don’t have anyone to share ideas with on how to beat this game because I’m the only who was able to get to level 93. It’s a nice and challenging game. My main tactic is to concentrate fully upgraded plasma turrets and fully upgraded DCA’s (backed-up by freeze turrets of course) in the middle so all of them could shoot at flyers at the same time while routing the walkers out of range of the plasma towers so they can all concentrate on the flyers. This tactic has only brought me to level 93 though. I have yet to try the tactics that you have in this forum. By the way, can anybody tell me how to do the money hack? If I have to cheat to get the feeling of finishing this game so be it.
Posted on September 21st, 2007 at 12:23 pm. About 'Xeno Tactics Strategy Guide'.
NO YOU’ER ALL WRONG. the best way to beat this game is to create two mazes that can be opened and close at will. if you create long enough mazes, you can close the maze and open the one farthest away from the buggers. the only problem is the air dudes
Posted on September 22nd, 2007 at 9:46 am. About 'Xeno Tactics Strategy Guide'.
Umm… the dude… I think no one here is worried about the ground troops. Anyway, I would also like to know the money hack to be able to try things out to see what will work well and hopfully try that without using the hack.
Posted on September 25th, 2007 at 7:36 pm. About 'Xeno Tactics Strategy Guide'.
this game has taken over my life.. i must finish it and move on.. it would be nice if you guys can post more screenshots of what you’re describing.. :)
Posted on September 25th, 2007 at 10:00 pm. About 'Xeno Tactics Strategy Guide'.
umm… the dude guy… by the way we are tackling how to finish level 6 right here… the last level. I think you are referring to a tactic that would work for the earlier stages… stages 1-3 perhaps.
Posted on September 30th, 2007 at 2:47 am. About 'Xeno Tactics Strategy Guide'.
MOST IMPORTANT, you gotta read this
GUYS, guys guys…
hmmm… you irritated by the NAN bug?!?
well i was too…
but i found the original site where xeno tactic is found…
http://www.onlinegamesquad.com/?1085-1
this is the xeno tactic with little or no bug…
this is where i play… you guys could finish this game in this site…
your tactics would work better with a better site like this…
:)
hope this is really helpful
Posted on October 1st, 2007 at 7:08 am. About 'Xeno Tactics Strategy Guide'.
Kevin_hotsauce27:
You’re right about the NAN bug not showing up on that site. I was able to replicate the shadow circles appearing but if didn’t cause any loss of gold. Unfortunately the THW Towers still don’t have splash damage and until that is fixed I call the game unbeatable.
Posted on October 1st, 2007 at 7:42 am. About 'Xeno Tactics Strategy Guide'.
i think it’s really beatable… i made a great maze… the wrong thing i’ve done was i made few THW… hmmmmm…
well thanks for appreciating my suggestion…
it’s a good thing i’ve helped people…
Posted on October 2nd, 2007 at 5:58 am. About 'Xeno Tactics Strategy Guide'.
guys… maybe just view my maze… i think it’s a good maze… but i edited it… so i can show you what i really wanted it to be… :)
maybe this would do… you think?
Posted on October 2nd, 2007 at 5:59 am. About 'Xeno Tactics Strategy Guide'.
waaaaaaaaa…i cant post my maze…:(
Posted on October 9th, 2007 at 12:42 am. About 'Xeno Tactics Strategy Guide'.
hey so here is where i’m at.
first, this game is beatable, i just havn’t done it yet. i made a small mistake the last time i played and it cost me hard core on level 86.
second, i use 3 sam turrets. one on each side and one in the middle. and maybe another one at around level 83. my kills almost stopped about then.
third, placement of your dca’s or thw’s(not sure which is better, i use both) is the ultimate key.
forth, i have also been useing freeze turrets. they work on flyers and have splash. more and more i find them usefull for the flyers.
fifth, i use a double row turn around maze. meaning i have those bastards go through two rows of turrets then i turn them around, making sure they don’t hit the freeze towers.
that’s what i got. i’m going to play again right now and use better placement.
Posted on October 12th, 2007 at 2:19 am. About 'Xeno Tactics Strategy Guide'.
The NAN money bug is present in version 1.0
In version 1.1 it is solved.
So watch on intro what version is
http://img529.imageshack.us/my.php?image=xenoib2.png
Posted on October 18th, 2007 at 3:32 pm. About 'Xeno Tactics Strategy Guide'.
The actual game developer of the game is at this website.
http://www.xgenstudios.com/play/xenotactic
I don’t even know wth a NAN bug is as I have never expierience it before. So there ya go. GO PLAY THE LIFE OUT OF YA.
Posted on October 20th, 2007 at 10:19 am. About 'Xeno Tactics Strategy Guide'.
still no one has completed lvl 100? I’d wanna know if I’m wasting my time… maybe it’s impossible (or at least for everybody but the developer)
Posted on October 23rd, 2007 at 6:41 pm. About 'Xeno Tactics Strategy Guide'.
I’m convinced that THW towers and for that matter all air towers are sort of a waste.
I’ve discovered some interesting things:
1. if you select a gun then click an enemy it will task to that enemy, along with everything around it. no lies.
2. THW tower only does 80 more damage then the Vulcan tower and it costs WAYYYY less. if found that a cluster of vulcan towers in a + shape about the center with 9 THWs in the middle and retasking to take out air units I can deal with most air units easily. i almost ALMOST beat 93. I’m getting there. I think a good idea would be to have THWs at the doors in addition to the middle. although there is no overlap your much better off this way so you can take out the stragglers.
freeze turrets aren’t just nice they are incredibly important. but keep an eye on them, fire at one target then immediately task to another. otherwise they’ll keep freezing them with little or no effect.
Posted on October 26th, 2007 at 2:24 am. About 'Xeno Tactics Strategy Guide'.
hey dudes… can any one help me out with the level 3 game… I’m kinda new at this game.. so i don’t mind a bit of help for this level… a screen shot would be nice…C ya
Posted on October 30th, 2007 at 11:01 am. About 'Xeno Tactics Strategy Guide'.
How come all your ground unit turrets are just the plain basic one?
Posted on November 1st, 2007 at 2:14 pm. About 'Xeno Tactics Strategy Guide'.
And, wouldn’t some Freeze Turrets be a good addition to your maces?
Posted on November 2nd, 2007 at 12:53 am. About 'Xeno Tactics Strategy Guide'.
Tsakara: You must be playing a different version or something. I would love to be able to manually control who the guns shoot at but I’ve never been able to do that. If I could set towers to only shoot air units I would use that all the time.
Isak: I only use basic turrets to make walls, I include 2 SAMs to do the ground killing. The idea is to save as much money as you can for more THW towers. There is just not enough money in the game to make enough of them. Also I did some experimenting with freeze towers and I think they are necessary to get to lev 93. You can see one maxed out one top center of my THW cluster on the big image at the top. Anything to keep those air units over the towers longer. I found if you put them to far to outside of the maze if can mess up the pattern of keeping the ground guys contained so I try to keep them close to the THW towers.
Posted on November 2nd, 2007 at 9:42 am. About 'Xeno Tactics Strategy Guide'.
I’ve died at 93 four times… My next strategy is this, I am going to concentrate on killing one direction of air attack rather than both so my thw towers will look like a column, butnot a plus. Also, if you put them all in the middle, it won’t work, becaus there are too many targets comingin at the same time, you have to have some dedicated THWs for each line horizontal and vertical.. I am going to kill everything up to lvl 80 something, then concentrate only on the vertical air bugs…
Posted on November 2nd, 2007 at 11:16 am. About 'Xeno Tactics Strategy Guide'.
For the love of gawd … can no one man take this level 100 out!
All I can do is get to 93, and I am starting to believe impossible.
I combine the freeze towers with the air, hopping to get the air, with
no luck…
anyone out there ?
Posted on November 4th, 2007 at 7:15 pm. About 'Xeno Tactics Strategy Guide'.
I’ve already gave up, it’s a waste of time, if u are lucky to pass 93, then u get knocked off easily at level 100, remember this game is still a beta, and as someone said, the THW towers should freeze air aliens but they don’t…
Posted on November 7th, 2007 at 12:24 am. About 'Xeno Tactics Strategy Guide'.
@ RANDOM …. I found that you can focus on 1 bad guy at a time with a Vulcan but it has to be red.The range also widely increases when it is RED.SO I make 1 Vulcan RED then use SAM’s it take 100 years but those big # Aliens go down for the big bucks 100-200 gold when you do get them gone.
Is the NaN bug when the money doesnt jive ???? I noticed once I sold a RED Plasma and didnt get but only 1/2 the money it states for a sale…Whats the difference between a THW and a DCA ?? Are the one in the same???
Posted on November 7th, 2007 at 1:02 am. About 'Xeno Tactics Strategy Guide'.
Lord Crssa and ito: I’ve not quite given up but I don’t try that often anymore. I don’t expect to beat it until they fix the THW towers to include the splash damage they are advertised to have.
TakeBK: I’ll have to try using Red Vulcans. I’ve avoided them for their relatively low damage/second ratio. Maybe targeting with them will make a difference.
The NAN bug is one that shows up in some versions of the game. In all versions I’ve played you will occasionally get ghost rings after building a tower. In some version, if you click anywhere on the board (where the towers and aliens are)when this happens, your gold goes away and reads Gold:NAN. Since you need every cent you can get this is a major setback.
The bit about the resale value being misrepresented is just a glitch where the numbers shown are wrong. It sucks but at least you can count on that happening and plan accordingly.
Posted on November 7th, 2007 at 12:25 pm. About 'Xeno Tactics Strategy Guide'.
The vertical column idea didn’t pan out… I’ll try horizontal next time.
Posted on November 17th, 2007 at 8:43 pm. About 'Xeno Tactics Strategy Guide'.
Ok now version 1.2 is out made it to 93 on mission 6 ran through 1 - 5 in an hour or so…. so now it makes me start back at mission 1 not level / mission ???????
Posted on November 20th, 2007 at 1:26 pm. About 'Xeno Tactics Strategy Guide'.
ok i’m looking at v1.1 right now, which has the following turrents: vulcan, plasma, sam, dca, freeze and sonic.
what is THW?! someone else mentioned a “mace”.
Posted on November 20th, 2007 at 4:37 pm. About 'Xeno Tactics Strategy Guide'.
TakeBK: Thanks for the heads up on v1.2. It’s definitely an improvement in some aspects. I made it to level 100 but only with 4 life left and there was no way I was going to kill those 190000 hp fliers. I loved the walls. They make rapid turning cheap and easy.
lugh: The THW is just the fully upgraded version of the DCA.
I just noticed that v1.3 is now up at http://www.onlinegamesquad.com/?1085-1
It is going to take some getting used to with the vulcans now costing 10.
Posted on November 20th, 2007 at 6:10 pm. About 'Xeno Tactics Strategy Guide'.
Well the other major change is that when you sell stuff now they respond to it immediately no more baby sitting until the last second to make them change direction.
Its tough with the vulcans costing 10 because they don’t really justify the cost and the start up is really tough now.
Trying to devise a new system but nothing is working.
Also they don’t save when you beat a level. So if you quit out you have to start at level one again.
Posted on November 23rd, 2007 at 3:40 pm. About 'Xeno Tactics Strategy Guide'.
hi i think you are overcool to have reached level 93.
i have only got ot mission 5.
i think that a lot of your comments and suggestions are relevant for the game and i myself have not so few ideas.
well thats all i gotta say for now :)
Posted on November 23rd, 2007 at 5:36 pm. About 'Xeno Tactics Strategy Guide'.
all you have to do to fix the nan bug is to hit the x in the purchase window before you click elsewhere.
Posted on December 4th, 2007 at 1:16 am. About 'Xeno Tactics Strategy Guide'.
What is the best maze to use in the first few levels?
Posted on December 5th, 2007 at 6:40 pm. About 'Xeno Tactics Strategy Guide'.
how do u beat mission 2 i cant beat it help me please
Posted on December 5th, 2007 at 10:43 pm. About 'Xeno Tactics Strategy Guide'.
on the pics that you’ve shown, you already blocking the ways of the creeps how would it be happen that you that. im not going to the SAM turret.. i always go for the plasma it got speed, power and range. can also attack land and air units. pls reply. thanx dude - dEdLyz*
Posted on December 6th, 2007 at 7:07 am. About 'Xeno Tactics Strategy Guide'.
Thanks for all the great comments. They fixed the 1.3 Vulcans to only cost 5 again, so that’s good news.
For those working on the earlier missions: If you work on keeping the ground units contained, make sure to get some air defense up (you don’t need nearly as much as you do on Mission 6), and use Plasma Cannons a lot you should do fine.
dEdLy_EyEs: The maze I’ve had the best success with is the one I added to the bottom of the above post. It is a 3 channel maze. One clockwise along the outer wall, one counter-clockwise along the outer wall and one running thru the center. You use the outside tracks to to pull the units out of the center track and bunch them up for easier killing. You use the center tack to pull them together as they enter. The routine is to pull them down the center track and them work them back out to the outer tracks in time for the next bunch to be added to the board. Repeat. The differences in their speeds makes some juggling necessary but not hard.
As for choice of weapons the SAM Turrets (ST) are the only way to go. The Plasma cannons (PC) are shiny and all but they just don’t pack the punch you need at the later levels. The STs only need to hit 4-6 units in their area effect to exceed the damage/time ratio of the PCs. In the later stages when it takes a long time to kill guys. The trick is to keep the dozens of critters piled up on each other while you whittle away at them. That way each ST is pounding away for way more damage than a PC. And as for the PCs contribution to the air units, it is not nearly enough. A PC would do about 1/34th of 1 of those 20 fliers that show up on level 100 and the way they group it would shoot 2 of them at most. THW towers are the only way to kill the high end fliers and prepping for that part should provide ample air defense for all the earlier levels.
Posted on December 6th, 2007 at 10:25 pm. About 'Xeno Tactics Strategy Guide'.
I’m still a xeno retard and I probably don’t get half way as you guys do. Only contribution I can make is this: I know exactly when the NAN bug occurs and thus how to avoid it.
When you click on a turret, you see the red circle for the range and yellow brackets right around the turret but sometimes, when you build something, for no reason there remains a red circle on the board, if you click anywhere on the board while there is a red circle with no yellow bracket, the NAN happens.
You have probably already seen these circles appear around nothing after building a turret: thats those. Be careful because sometimes they appear exactly around a turret, you gotta look for the yellow brackets.
Now that I understood I don’t get the NAN anymore, when I see a circle I know that I mustnt click on the board, I must wait to click on a building button or on the “next wave” button or on the X at right.
Hope it can help you.
Posted on December 7th, 2007 at 8:42 am. About 'Xeno Tactics Strategy Guide'.
i never knew that you could get walls. say if i went onto a games website and thete was xeno tactics would it have a wall to buy.
Posted on December 7th, 2007 at 10:18 am. About 'Xeno Tactics Strategy Guide'.
Walls only exsist in v1.2 or higher. They also fixed the sell costs and NAN bug in that version.
I play at: http://www.onlinegamesquad.com/?1085-1
Try there. It has 1.3 up.
Posted on December 9th, 2007 at 1:06 pm. About 'Xeno Tactics Strategy Guide'.
Ehm is there any cheat for this ?
Posted on December 16th, 2007 at 1:40 am. About 'Xeno Tactics Strategy Guide'.
Erm…i cant believe this…
Posted on December 26th, 2007 at 11:06 am. About 'Xeno Tactics Strategy Guide'.
Nice guide itd be nice to have a step by step guide tho =[ coz im lazy
Posted on December 29th, 2007 at 7:44 pm. About 'Xeno Tactics Strategy Guide'.
I dont think level 6 is beatable..
Posted on January 31st, 2008 at 4:48 pm. About 'Xeno Tactics Strategy Guide'.
i finished the game without any cheat on version 1.2, alost impossible,i wasted 1 month of my life on this XD. u just need simply too many anti air units u can make when u r still sane! It was a 5 hour game just because at the end i had like 50 ground troops at my perfect ground mace, it took me 1 hour to kill all this guys, and u actually need 2 b concentrated in the game, 1 second and u lost. I was at the end happy , but still, i didnt know y the hell did i try to finish this thing, so if u read this thing dont waste your life on trying to finish this almost unbeatable game and do something else XD.
Posted on February 1st, 2008 at 2:51 am. About 'Xeno Tactics Strategy Guide'.
GAH!!!! i cant get past level 93 and i have 1 life left (8th try) im not a computer smart person,
so could someone tell me how to take pics of the screen (without a camera of coarse) so i can show
you what i did with the turret placement, i copied your maze next to the “building a perfect maze” {i use the version with nan bug, insane high prices and no walls} i dont have money troubles its just the air attack. this game has consumed my sould and it wont let go until i beat it!!!!!
Posted on February 1st, 2008 at 4:14 am. About 'Xeno Tactics Strategy Guide'.
an idea hit me, maybe if you go back and used the previous level designs to create the perfect maze. on level 4 (or watever lvl the huge cross is in the level) make a smaller version of that cross and put vulcans as the outline of the cross, then put fully upgraded dca’s filling the cross, or just make the entire cross fully up’d dca’s. make a 4 entry maze so that u can force the enemies
2 ways instead of 1. the maze next to “building the perfect maze” has 2 openings. if i am imagining this right, IF you are fully concentrated and are an accurate/fast clicker, you can sent the ground enemies in circles by opening and closing gaps. also, have fully up’d freeze turrets in range of the outer fully up’d dca’s to slow the fliers.
i origionally thought sonic turrets were helpful but those are way to expensive later and the freeze turrets handle it anyways.
i recommend playing on the better versions even if you know how to avoid NAN unless you plan on cheating wich i have a bit further down. IF you use this idea i have (if its possible to make) you would need full concentration on opening and closing gaps rather than clicking off screen.
as for the cheats, you have to get “Cheat Engine.” just search cheat engine on google to find the download, and search it up on youtube to learn how to use it. IF you are lazy and dont feel like looking up youtube, i have written directions that I fully understand (but basically from the video. i would recommend using the vid instead of the instructions below because of the visual aid.)
1)close all internet windows except for xeno tactics
2)start up “cheat engine”
3)click the computer symbol at the top left
4)a process list should come up, look for “iexplorer.exe” it should be near the bottom of the list.
once you find it, click ok.
5)select the level (if u havnt already) but DONT place any turrets yet
6)get a calculator and multiply the amount of money you have by 8. if you do this before placing any turrets the answer is 640.
7)in the text box under “scan first” enter the number you got from multiplying, then click “scan first”. A list should appear on the left side of the screen.
8) now place 1 turret anywhere.
9)go back to cheat engine and below the value box (where u typed the the answer you got from multiplying) there should be another box for “scan type” and should already say exact value. click on the dropdown arrow on the scan type box and click “decreased value” BE CAREFUL NOT TO CLICK “decreased value by”
10)click “next scan”. IF you didnt place any turrets before the instructions above said, you should get one code on the left side where the list is. double click the code.
11)the code should appear at the bottom with a checkbox next to it, check the box.
12) double click the value at the bottom where you checked the box (its the number all the way on the right)
13)a box should appear with the number highlighted, replace the number with 30,000 or 100,000 doesnt matter (but dont put any commas in it)
14)sell the turret and look at your money, it will say some number (depending on the turret you buy and sell and the number you changed the value to. i always get 12,040 or something like that)
15) enjoy infinite money or be a fair player and use it ONLY for experimenting with mazes and placement. this also helps, if you placed turrets and realised something else is better off there you can freely delete it and place something else and upgrade it. ALSO you dont have to worry abou the dreaded NAN.
i think thats about all i wanted to share….ney, my computer isnt good enough to get past lvl 93 anyways =(, 1 sec of real time = 2-2.5 sec on the game after the enemies get hard to kill with all red turrets and it worsens every wave (dunno if the math is right but it took me an hour to get from lvl 88 to 93
wow, im tired and ima go now i hope this was helpful
Posted on February 11th, 2008 at 12:46 pm. About 'Xeno Tactics Strategy Guide'.
I’ve got to level 96 but then failed, it got far too clustered to continue to buy/sell which sends the creatures in the opposite direction. I had an extremely small maze, firstly compiling of walls and vulcans, then replacing them with plasma/freeze at the top of the zone, and plasma/sams down the side with a sonic on each corner, while taking time over this i spread dca’s and sam’s throughout the middle and concentrated mainly on upgrading these. I have spent far too long attempting to beat this game trying multiple tactics, im finally giving up.
Although, i would love a new version to be released with different aspects to the game, i’d happily waste away many hours of play; once again.
Posted on February 15th, 2008 at 2:45 am. About 'Xeno Tactics Strategy Guide'.
got to 100 a few times, with 1-4 life, my best attempt is 5 life atm
i have tried variations of 2-4 sam sites and 2-6 freeze towers or combinations, even tried throwing in some plasma/vulcans (all red ofcourse) but the thing that worked best for me was
4 sam sites
5 freeze towers
then by 93 i have 14 red DCAs and 2 others not complete,
hopefully with this strat i can kill the last 2 fliers in wave 86, so i turn up to 93 with 20life instead of 18, It is very possible to get to 93 with 20life, afterthat its all about your positioning of your freeze towers and Air defense
After lvl93 i plummeted down to 5 life only killing 7/20, lots got through at half or under health which was disapointing, maybe the position of the freeze towers needs to change, also upgrading the last 2 DCAs to red would have helped alot but JUST short on gold
they just got through with a few thousand health each:(
i sold all 4 sams at 84/85 to upgrade the DCAs
http://img352.imageshack.us/my.php?image=20lifelvl8618lifelvl935mp2.png
20 life > After lvl86 18Life > After lvl93 5Life> lvl >100 ONLY KILLED 1/20(almost 2) :( 190k
HP flyers
http://img264.imageshack.us/my.php?image=wave100aftermathkilled1li9.png
Posted on February 21st, 2008 at 3:48 pm. About 'Xeno Tactics Strategy Guide'.
I never reached the level 100:-(
more than 15 red DCA for nothing…
http://img81.imageshack.us/img81/1093/14285295zi3.jpg
Posted on February 24th, 2008 at 1:40 am. About 'Xeno Tactics Strategy Guide'.
i use more sams to kill those monsters faster to get their money faster. and i thought of this strategy. imagine that each flying wave from each entrance is divided into two or three. if you slow one/two of them right away, and the other part(s) when they reach the THW’s, then you’ll be able to make the THW’s work longer, doing more damage. i stil need to try it though…
Posted on February 24th, 2008 at 8:16 am. About 'Xeno Tactics Strategy Guide'.
Level 93 is complete at last:-) (with 2 lifes)
lvl86: http://link.imgshare.us/2njAen
lvl93 before: http://link.imgshare.us/2njApj
lvl93 after: http://link.imgshare.us/2njBbj
Posted on March 9th, 2008 at 7:51 pm. About 'Xeno Tactics Strategy Guide'.
I got to level 100 with 1 Life. ALmost beat the lvl. One got through ARRRGH
Posted on March 9th, 2008 at 7:58 pm. About 'Xeno Tactics Strategy Guide'.
Btw my strategy is pretty much the same as yours. Except. I placed Zeros right before and at the edges Of the RANGE of my THW formation. Its a good Idea to place BFGs right in front of the protection spots. SAMs just dont do enough damage in my opinion. And theyre too slow. If you juggle around two zeros and three BFGs then they pretty much finish off every ground unit. And you guys are too focused on the air units. YOu only need 27 THW towers to beat 100k fliers. HOWEVER you need at least 12 ZEROs placed strategically around the formation. Space that I dont have. Thats the problem for me. Its not that Stuff gets through. FOr me its the fact that I always run out of space.
Posted on March 21st, 2008 at 6:08 pm. About 'Xeno Tactics Strategy Guide'.
<a href=”http://img296.imageshack.us/img296/732/xenofinalzi0.gif parent=”blank”
I give up on this game I’ve made what I think is the best attempt and sold all my ground guns right before 93 to kill them all off. I’ve come to the conclusion minus cheat index this game is impossible.
I’ve spent to much time on this game.
Posted on March 21st, 2008 at 6:09 pm. About 'Xeno Tactics Strategy Guide'.
I give up on this game I’ve made what I think is the best attempt and sold all my ground guns right before 93 to kill them all off. I’ve come to the conclusion minus cheat index this game is impossible.
I’ve spent to much time on this game.
Posted on March 21st, 2008 at 6:09 pm. About 'Xeno Tactics Strategy Guide'.
<a href=”http://img296.imageshack.us/img296/732/xenofinalzi0.gif title=”My Final Attempt”
I give up on this game I’ve made what I think is the best attempt and sold all my ground guns right before 93 to kill them all off. I’ve come to the conclusion minus cheat index this game is impossible.
I’ve spent to much time on this game.
Posted on March 31st, 2008 at 10:33 am. About 'Xeno Tactics Strategy Guide'.
Well first off this game is definately close to impossible, but isn’t that why we have all spents hours, days, weeks, months on it. I have reached lvl 100 (without hacking) 5-6 times. To get there is a little luck and a lot of start overs with the same exact build every time. Two things i do 1st you have to have freeze units on all sides of THW in the middle, 2nd i route the bosses off in a 2nd maze and use 2-4 fully upgraded plasma guns to kill them. THis is how i get the cash to upgrade the THW and they also will attack the air. Its all about routing the bosses away from turrets when air comes. THis is not easy and some times impossible but thats how i have done it. What is STUPID is the 100th wave is AIR. First time i got there i thought maybe an air boss so i would win, but nope.
Posted on April 17th, 2008 at 5:00 am. About 'Xeno Tactics Strategy Guide'.
well I’ve got to level 96 with the money cheat and level 93 without. For me this game is impossible!
when level 96 came I couldn’t beat it beacause 7 full waves of aliens were out at the same time wave 96 was!I don’t know about you but the plasma turrets helped a whole lot! but I like your idea of putting DCA towers in the center the will help a whole lot! becuase I put 4 of them on the entries and exits of my maze, but your idea is better.
Posted on April 17th, 2008 at 5:38 am. About 'Xeno Tactics Strategy Guide'.
I found a really good strategy! o.k. first make a small maze of SAM turrets but leave room for about another 20 weapons in the center. then get freeze turrets and cover the perimeter of the small circle then put then use the leftover room in the center for DCAs! isn’t that awesome?
Posted on April 17th, 2008 at 6:00 am. About 'Xeno Tactics Strategy Guide'.
The hardest wave for me was wave 48. I couldn’t kill them. at the end I did. but it took a while. :(
whenever I killed one they exploded and 2 more came out!
Posted on April 17th, 2008 at 6:47 am. About 'Xeno Tactics Strategy Guide'.
actually the hardest was level 90 when I had to let two bosses go because they were getting in my nerve!I’ve been trying to kill them for 10 min.! but the wouldn’t die and stil had 700,000hp. so I let them off the hook.
Posted on April 17th, 2008 at 7:00 am. About 'Xeno Tactics Strategy Guide'.
I was on level 100 when I killed all of the people besides one and I lost:-(
Posted on April 28th, 2008 at 1:16 pm. About 'Xeno Tactics Strategy Guide'.
i concur my combustular friend your quantom phsics are quiet crude compared to the maleqular subitomical particals of maw. fuck ye
Posted on May 1st, 2008 at 11:09 am. About 'Xeno Tactics Strategy Guide'.
HERE IS THE SEQUEL OF XENO TACTIC WEEEEEEEEEEEEEEEE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
http://www.onlinegamesquad.com/index.php?1401-1
Posted on May 7th, 2008 at 3:31 pm. About 'Xeno Tactics Strategy Guide'.
You realise that this game is a complete copy of an old version of Desktop Tower Defence, right? Like, literally the only difference is the textures. That’s a bit sad overall.
http://www.handdrawngames.com/DesktopTD/Game.asp
Posted on May 13th, 2008 at 12:27 am. About 'Xeno Tactics Strategy Guide'.
As far as this game being a copy, there are a bazillion TD games, and they are all pretty similar. This particular game is the most polished which is why it has gotten such attention.
I HAVE TO STOP PLAYING this game. I can not accept that I can not beat it. But I must. I thought a strategy of using DCAs, Plasmas and Freezers would work but it really doesn’t. My theory was that the Plasmas would help with the helicopters but they are usually fully occupied by level 65+. I haven’t been able to get past level 86 with this strategy so I don’t recommend trying it.
Posted on June 13th, 2008 at 6:26 am. About 'Xeno Tactics Strategy Guide'.
I think I can pass this game, just need a few more tries. Check out my pic and tell me what you think. Now the reason I think I can pass it is because if I alter my sam turrets to about 4-5 at lvl 70+ instead of 2-3 I would be able to kill the waves fast enough to build more air and freeze guys in the middle. Check it out!
http://www.turboimagehost.com/p/410378/ImpossibleGame.JPG.html
Posted on June 13th, 2008 at 6:27 am. About 'Xeno Tactics Strategy Guide'.
also the blue freeze turrets in the middle were due to lack of time and were added at lvl 93 since I knew I already lost lol.
Posted on June 19th, 2008 at 1:42 pm. About 'Xeno Tactics Strategy Guide'.
Has anyone else realized that the board is not a true square?
Length = 27 squares, width = 22 squares… (small squares) So realistically it would be more important to create a board with DCA’s not in a square but vertically while creating a maze horizontally for the ground creatures.
My next idea is to slow the “outside” of the AirWaves with Freeze Turrents and let the “inside” reach the main cluster of DCA’s first. Thus thinning them out, in a sense.
Posted on June 19th, 2008 at 10:37 pm. About 'Xeno Tactics Strategy Guide'.
This game is not possible to beat ive been working on lev 6 for over a year ive tried all possibilities with dca’s and sending the aliens back and forth and with my best efforts ive only made it to lev82 its just to hard to kill all the aliens and have a sufficient anti air defense i just read your tips and im going to try them out but i doubt its even possible to beat this game but this is one of the best games ive ever played and i only come back to play it
Posted on June 22nd, 2008 at 1:41 am. About 'Xeno Tactics Strategy Guide'.
Um, I don;t know if anyone is still playing this game other than me. However, I’ve tried a few times to use the SAMs to control the ground aliens and they aren’t even close! I am losing sooo many more health bars to ground aliens than air aliens it’s not funny. I can get the farthest by using Plasma guns maxed out. Still I’m not getting to levels 80+. So what’s the trick. I even copied a few of the mazes here and got my butt handed to me. What am I doing wrong?
Posted on June 26th, 2008 at 11:31 am. About 'Xeno Tactics Strategy Guide'.
I died over level 80, but level 100 is still far away. I had already got over level 80 before i came to this guide, but now i’m following it and am getting no further. I, however, absolutely refuse to copy anything here, on youtube, or anywhere else.
Posted on June 26th, 2008 at 11:34 am. About 'Xeno Tactics Strategy Guide'.
I know one thing, though. THis game is not unbeatble. It is not impossible. THere is a guy on youtube who beat it without hacking. He used the back-and-forth method.
Posted on July 1st, 2008 at 8:59 pm. About 'Xeno Tactics Strategy Guide'.
You’re right, he did beat it on youtube. But he chated at level 85. If you pause it, you see he opens up a window and activates something.
Posted on July 1st, 2008 at 9:00 pm. About 'Xeno Tactics Strategy Guide'.
I once got to level 100 with 8 life still left, that seems to be the best i’ve seen anyone do without cheating. It’s all luck and having the planes on 93 and 86 not cluster one on top of the other. So, I think this game is beatable… you just need incredible luck on levels 79, 86, and 93.
Posted on July 1st, 2008 at 9:07 pm. About 'Xeno Tactics Strategy Guide'.
He was playing version 1.2. I assume you talking about the guy who’s user name was Keynes something er-other. He also has version 1.3 tries posted. He hasn’t beaten it with version 1.3
Posted on July 26th, 2008 at 1:07 am. About 'Xeno Tactics Strategy Guide'.
I was able to get to level 100 with walls (v1.3).
Basically if you have 15 THW and 3 Zeros for lvl 86,
you will be able to kill most of the airplanes.
Last time I passed lvl 86 with only 2 leaks.
I think it’s possible to get to lvl93 with 20 life.
However, since you will still lose 12+ lives there,
lvl 100 will still be impossible.
My best shot at lvl 93 is killing 7 airplanes,
and I only killed 1 airplane in lvl 100.
You need at least 15 lives to pass lvl 100.
I have yet to get to lvl 100 without walls.
You do waste a lot of money on vulcans,
and don’t build enough SAM’s to kill aliens.
To everybody that lose control of groundies
and think that the back-and-forth doesnt work:
you need 3 roads, 2 is not enough.
Posted on July 26th, 2008 at 1:32 am. About 'Xeno Tactics Strategy Guide'.
Also, even if you kill 10 airplanes in lvl 93, you are not gonna pass lvl 100, because… you will kill half that many (5, or even less because fire is not concentrated) in lvl 100 since the flyer HP roughly doubles every time.
And yes, Keyneschen beat it because in v1.2, the THW does 580 instead of 480 damage, which enables him to build a lot more SAM’s early on to kill more aliens and to earn the resale boot (if it were me, I could easily build a few more SAM’s without loosing air before lvl 86, and then start selling SAM’s for difficult air levels.
As for v1.0…, it can be said to be impossible. I always lose money at least once due to carelessness when I get nervous about turning aliens (when they are close to exit) and double click on the mouse. It is also very difficult to kill the airbosses if they spawn on the very edge, or if my sole BFG is distracted on splitter bosses.
In my believe, it’s worth getting 1 BFG, since BFG = DCA5 in air power (320 damage, and equally fast firing), it can help out a lot in air, and by dedicating it to killing bosses (when there is no air, of course), you will get more bursts in income (without my BFG, I can’t kill the 2 $220 turtles before lvl 86) which translate into a few more THW’s in time and stop the air units.
If you get more than 1 BFG though, you will be under-powered for air
Sonic towers are bad because they do too little damage (in desktop TD, it’s worth getting them because they do 1040 damage, but in Xeno, they do only 320) for their minuscule range and their paralyzing power is useless since it thins out the lines by leaving a few critters behind.
Red vulcans? I won’t get them unless they fire 2x faster than blue vulcans (they seem to fire much slower) and have the ability for manual targeting (I heard some rumours about it). It would really be useful if I can get like 50 red vulcans instead of 16 THW, and be able to task them all to 1 airplane at a time (obliterating all lvl 93 air easily), and when there is no air, target them to ground bosses (and actually kill the 1 million boss before level 100).
Posted on July 26th, 2008 at 2:02 pm. About 'Xeno Tactics Strategy Guide'.
no, check him on V.1.2 he doesn’t cheat.
Posted on July 28th, 2008 at 9:40 am. About 'Xeno Tactics Strategy Guide'.
v1.2 has better THW’s, that’s why he won.
Notice that he has like 15 or so lives entering lvl 100.
You need to enter lvl 93 with 20 lives, and kill at least 15 choppers there.
If, let’s say he had 18 THW (because he could build more sams to earn money), with the extra 100 damage/missile in v1.2, and on average each THW fires 40 volleys across all fliers, he could do 18 x 100 x 40 x 4 = 288000 extra damage. Enough to kill many more 100k HP airplanes (since I found that so many escape with a measly 10k-30k health left).
Then he has to kill 5 choppers x 191320 HP = 956600 damage.
He probably can’t kill many more because fire is not concentrated.
Posted on August 1st, 2008 at 9:01 am. About 'Xeno Tactics Strategy Guide'.
I just tried red vulcans instead of THW, and except for 2 level 1 SAM, all the money goes to vulcan upgrading. What I found? I lost like 8 health on lvl 42, and I lost 1 of the air bosses.
What I don’t understand is why I lost on the air so easily (and slow at killing bosses too).
18 vulcans would do 18 * 400 = 7200 damage per shot theoretically. (and they cost $3600)
Level 42 air is like 2000 HP each, so it should be 1 hit kill.
Also, the air bosses are 30k each, so 5 hit kill for each of them.
As for the ground scorpion bosses, 25k health, it should only be a few shots, why do I see them decrease slowly like having ONE BFG killing them?
Then, I watched the vulcans carefully, and trying to find out how they shoot.
I found that they wait for their “invisible” bullet to hit before they shoot again.
And their invisible bullet? Well, I found that there is like 1-2 seconds of delay between the shot and the decrease in HP for the monster, and with 18 vulcans, it’s not minus 7200 at a time, but rather a few hundred, maybe a thousand each time, even if all vulcans shoot at the same time.
If the author can fix this bug and increase the firing rate of vulcans, then I would instantly use red vulcans as my main weapon. What’s more fun than seeing a boss loosing 10k health every second?
Posted on September 15th, 2008 at 8:52 pm. About 'Xeno Tactics Strategy Guide'.
ok ppl, i have witnessed my friend make it to level 100 on v1.3 but(and i mean but)you will never make it past there as the final flyers are 500k hp and the 2 bosses have 2 MILLION hp, and to get past level 93 had 17-18 red dca’s and still lost a good 15 lives after going perfect up untill that point!, me personally i get stuck at 93 like the rest of most of you, but it is possible to get to 100, just not complete it :(
Posted on September 24th, 2008 at 9:18 am. About 'Xeno Tactics Strategy Guide'.
glad to see im not the only one struggling with this game :P Im fairly sure lv6 cannot be beaten. I get to lv100, using a combo of max upgraded plasma-, freeze- and DCA-turrets. Before the airwave at lv93 ive tried selling all plasmas and spend all the gold on DCA. Ive had 7 lives left after those flyers on round93 (with 20 before the round), but at lv100 theres yet another wave where they have twice the hitpoints as lv93. Dont see how you can get enuf anti to live through that.
Posted on October 11th, 2008 at 5:14 am. About 'Xeno Tactics Strategy Guide'.
I use to die in level 93 but i have never seen a version which allows me to build walls. Recently i’ve had the following idea: Whenn it comes to level 93… Why don’t sell all the missile towers (or some of them) to upgrade further DCAs?
Posted on November 3rd, 2008 at 12:33 pm. About 'Xeno Tactics Strategy Guide'.
I made it to Level 93 also, and for the longest time I was frustrated on what to do. I figured it out! Once you get to the higher levels, sell your ground turrets so all the effort is focused on the air. Then I think there is a chance that you could win! It takes so long for me to get that far that I end up making mistakes but try that out!