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	<title>Comments on: Feats: Friend or Foe</title>
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	<link>http://d21-gaming.com/blog/2007/08/09/feats-friend-or-foe/</link>
	<description>Five veteran gamers, plus special guests, share their insights, rants, and raves about all things gaming, especially board games and RPGs.</description>
	<pubDate>Fri, 21 Nov 2008 13:19:28 +0000</pubDate>
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		<title>By: Random</title>
		<link>http://d21-gaming.com/blog/2007/08/09/feats-friend-or-foe/#comment-16338</link>
		<dc:creator>Random</dc:creator>
		<pubDate>Fri, 10 Aug 2007 05:28:02 +0000</pubDate>
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		<description>I say a resounding 'Friend.' I love the Feat system. It has done almost as much as the multi classing system in 3.5 to make character progression more interesting. In the old days you picked your class and never had any choices after that. You just ticked off things as you went up in levels. The feat system helps get away from all that. It gives players more ways to express their characters. I agree that there are certain feats that everybody takes (like power attack, the best feat ever as I've said before.) But aside from those the feats chosen can reflect on the character themselves. I'll admit that when I started the character I currently play, I picked out what feats to take in advance. However, things keep coming up in game that compel me to take feats that are more character appropriate than what I had planned. That's part of the fun. In the game I DM I give characters a feat at every odd level. It only gives them 3 more feats over the course of 20 levels; not too powerful. I also allow feat retraining to a certain extent. It's all just a way to encourage the players to have some fun with the system. 

I say that Barbarians are the real losers of the Feat funfest. As a combat oriented class they really want those cool pre req requiring feats but they just don't get enough to pull them off. I'll also say that clerics have it easy. They are so potent with just their spells and domain abilities that they can take whatever feats they want and still be awesome.</description>
		<content:encoded><![CDATA[<p>I say a resounding &#8216;Friend.&#8217; I love the Feat system. It has done almost as much as the multi classing system in 3.5 to make character progression more interesting. In the old days you picked your class and never had any choices after that. You just ticked off things as you went up in levels. The feat system helps get away from all that. It gives players more ways to express their characters. I agree that there are certain feats that everybody takes (like power attack, the best feat ever as I&#8217;ve said before.) But aside from those the feats chosen can reflect on the character themselves. I&#8217;ll admit that when I started the character I currently play, I picked out what feats to take in advance. However, things keep coming up in game that compel me to take feats that are more character appropriate than what I had planned. That&#8217;s part of the fun. In the game I DM I give characters a feat at every odd level. It only gives them 3 more feats over the course of 20 levels; not too powerful. I also allow feat retraining to a certain extent. It&#8217;s all just a way to encourage the players to have some fun with the system. </p>
<p>I say that Barbarians are the real losers of the Feat funfest. As a combat oriented class they really want those cool pre req requiring feats but they just don&#8217;t get enough to pull them off. I&#8217;ll also say that clerics have it easy. They are so potent with just their spells and domain abilities that they can take whatever feats they want and still be awesome.</p>
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