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	<title>Comments on: Magic Item Supply and Demand</title>
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	<link>http://d21-gaming.com/blog/2007/09/18/magic-item-supply-and-demand/</link>
	<description>Five veteran gamers, plus special guests, share their insights, rants, and raves about all things gaming, especially board games and RPGs.</description>
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		<title>By: A. Nonymous</title>
		<link>http://d21-gaming.com/blog/2007/09/18/magic-item-supply-and-demand/comment-page-1/#comment-51479</link>
		<dc:creator>A. Nonymous</dc:creator>
		<pubDate>Tue, 05 Aug 2008 19:57:53 +0000</pubDate>
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		<description>&lt;p&gt;A less dangerous cash cow?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>A less dangerous cash cow?</p>
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		<title>By: Hunter Rose</title>
		<link>http://d21-gaming.com/blog/2007/09/18/magic-item-supply-and-demand/comment-page-1/#comment-21882</link>
		<dc:creator>Hunter Rose</dc:creator>
		<pubDate>Fri, 21 Sep 2007 17:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2007/09/18/magic-item-supply-and-demand/#comment-21882</guid>
		<description>&lt;p&gt;My view is very similar to Emperors. I like my magic items rarer and I like to give them a purpose or history.&lt;/p&gt;

&lt;p&gt;Magic is expensive, who can afford it?  Why would they invest in creating the item?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>My view is very similar to Emperors. I like my magic items rarer and I like to give them a purpose or history.</p>
<p>Magic is expensive, who can afford it?  Why would they invest in creating the item?</p>
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		<title>By: The Emperor</title>
		<link>http://d21-gaming.com/blog/2007/09/18/magic-item-supply-and-demand/comment-page-1/#comment-21876</link>
		<dc:creator>The Emperor</dc:creator>
		<pubDate>Fri, 21 Sep 2007 16:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2007/09/18/magic-item-supply-and-demand/#comment-21876</guid>
		<description>&lt;p&gt;In a low magic campaign, such as one a ran for a few years, I think some of my PC&#039;s became slightly frustrated that they couldn&#039;t just go to a local magic pawn shop and pour over lists of things for sale.  The way they got magic items was this, in order
1) Found them as treasure
2) Made them, themselves
3 1/2 )  Hired someone to make them/bought them
3 1/2 ) Received them as gifts 
Didn&#039;t often have a lot to sell, and when they did have stuff to sell, they rarely if ever got more than 1/2 asking, because they had to go find a buyer who would want it.  High price items...who could afford it except king or noble?&lt;/p&gt;

&lt;p&gt;Despite this headache to the players, I think this is good because it limits the magic in the campaign/party separate from limiting/granting wealth.  Makes them appreciate magic more.
Makes them more creative with the magic they have.  And lends realism to the world-feel (versimillitude anyone?)&lt;/p&gt;

&lt;p&gt;Having run and played manu campaigns, I like the feel of a mroe limited magic in the world game.  High magis seems more &#039;fantastic&#039; and not always done that well if the campaign/game takes itself too seriouly.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>In a low magic campaign, such as one a ran for a few years, I think some of my PC&#8217;s became slightly frustrated that they couldn&#8217;t just go to a local magic pawn shop and pour over lists of things for sale.  The way they got magic items was this, in order<br />
1) Found them as treasure<br />
2) Made them, themselves<br />
3 1/2 )  Hired someone to make them/bought them<br />
3 1/2 ) Received them as gifts<br />
Didn&#8217;t often have a lot to sell, and when they did have stuff to sell, they rarely if ever got more than 1/2 asking, because they had to go find a buyer who would want it.  High price items&#8230;who could afford it except king or noble?</p>
<p>Despite this headache to the players, I think this is good because it limits the magic in the campaign/party separate from limiting/granting wealth.  Makes them appreciate magic more.<br />
Makes them more creative with the magic they have.  And lends realism to the world-feel (versimillitude anyone?)</p>
<p>Having run and played manu campaigns, I like the feel of a mroe limited magic in the world game.  High magis seems more &#8216;fantastic&#8217; and not always done that well if the campaign/game takes itself too seriouly.</p>
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