Look! I just rolled a SUPER critical!

The State of Eurogaming  (5 comments)

Posted on January 30th, 2008 by MetalJim. About Board, MetalJim.

In which MetalJim discusses whether the boardgaming universe is shrinking or expanding…

Secondary Talents  (5 comments)

Posted on January 29th, 2008 by Smite. About Culture, DnD, Smite.

D&D doesn’t do a very good job of representing and using character talents beyond those defined by class. How typical does the following scenario sound? You put a lot of time into developing your character and persona at first level, sink some skill ranks into knowledge and/or professions if you can, then watch as this [...]

Motivational Monday  (3 comments)

Posted on January 28th, 2008 by Random. About Random.

There are many absurd things in the D&D universe…

Lessons from the (Dungeon) Master: Tabula Rasa  (5 comments)

Posted on January 25th, 2008 by Random. About DnD, Random.

Got the gang togehter and have nothing to play? Here’s how you can run a fun D&D session for everybody with nothing at all prepared!

Alternate Rules: Fatigue  (1 comment)

Posted on January 24th, 2008 by KarasDjun. About DnD, KarasDjun.

The rules for fatigue are simplistic and apply mainly to only one character class on a regular basis - the Barbarian. Sure, there are some spells that cause fatigue, and forced marching also carries a fatigue penalty, but there are no rules to simulate swinging a sword violently for several minutes or slinging spells in rapid [...]

The New and Improved DDM  (3 comments)

Posted on January 23rd, 2008 by MetalJim. About DnD, MetalJim, Minis.

New rules for miniature mayhem!

Book Review: Spook Country  (0 comments)

Posted on January 22nd, 2008 by Smite. About Culture, Smite.

William Gibson’s latest novel, Spook Country, came out in August 2007. It is set in the same more-or-less recent-past real world as his previous work, Pattern Recognition. This puts it immediately at odds with some of Gibson’s more recognizable works set in the cyber-future (Neuromancer) or steampunk past (Difference Engine) – the ones for which [...]

Motavational Monday  (2 comments)

Posted on January 21st, 2008 by Random. About Random.

More fun with alignments…

Campaign Development: Freedom of Choice  (0 comments)

Posted on January 17th, 2008 by KarasDjun. About Culture, DnD, KarasDjun.

As I sit here listening to Devo singing “Freedom of Choice” I’m not thinking about the media blitz for the 2008 presidential election, but I am contemplating (re-)starting a completely new project for the year. Sure, I’ve had my hands on more projects in 2007 that I knew what to do with, but I never [...]

Buh-Buh-Bioshock!  (2 comments)

Posted on January 15th, 2008 by MetalJim. About Computer, MetalJim.

Because sometimes a game is more than just a game…

Healing: considered Extremely Silly  (7 comments)

Posted on January 15th, 2008 by Smite. About DnD, Rant, Smite.

RPGs have taken their cues, traditionally, from literature and storytelling traditions – from myths and legends, to classic literature, to modern comics and pulp fiction, and all stops in between. Another source, if we look back to the historical origins of RPGs, is tabletop tactical mini/wargame simulations, from which RPGs evolved. Pretty well all RPGs [...]

Motivational Monday  (0 comments)

Posted on January 14th, 2008 by Random. About Random.

This monday is given over to the underpaid, overworked, and never appreciated mook…

I was going to make a Sinestro Corps joke but no one would get it…  (1 comment)

Posted on January 11th, 2008 by Random. About Board, Random.

For Christmas this year I got the King in Yellow expansion for Arkham Horror and I was lucky enough to get 4 friends to play it with me last weekend. Yay! Here’s what I thought of it…

Where Do YOU Want to Go Today?  (5 comments)

Posted on January 9th, 2008 by MetalJim. About MetalJim, Site.

MetalJim’s #1 New Year’s Resolution? Shorter Posts…

Furtive Aggression  (0 comments)

Posted on January 8th, 2008 by Smite. About Computer, Culture, Smite.

So here I sit in my corporate cubicle; life is more grand than bland, so no complaints about working for the Man. Like your typical coder, I move through periods of deep concentration, followed by the need to surface, stretch, unwind, and relax a bit before diving back in. That’s part of the general culture [...]

Motivational Monday  (0 comments)

Posted on January 7th, 2008 by Random. About Random.

The Epic Skills edition.

All Hail Hypnotoad!  (3 comments)

Posted on January 4th, 2008 by Random. About Culture, Random.

For the past week I’ve been watching a lot of Futurama. Read on to see what I’ve discovered…

Character Creating We Will Go!  (0 comments)

Posted on January 3rd, 2008 by KarasDjun. About DnD, KarasDjun.

This Christmas week, instead of playing something new, I ended up making characters for a D&D 3.5 high-level campaign and playing lots of Magic: the Gathering with a friend who only occasionally gets to see me in the flesh. I spent HOURS creating the bare bones of 3 characters: a dwarven conjurer 16, a human [...]

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