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	<title>Comments on: For Proper Character Construction I Recommend a Foundation of Grade A 3&#215;3x3</title>
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	<link>http://d21-gaming.com/blog/2008/03/14/for-proper-character-construction-i-recommend-a-foundation-of-grade-a-3x3x3/</link>
	<description>Five veteran gamers, plus special guests, share their insights, rants, and raves about all things gaming, especially board games and RPGs.</description>
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		<title>By: Random</title>
		<link>http://d21-gaming.com/blog/2008/03/14/for-proper-character-construction-i-recommend-a-foundation-of-grade-a-3x3x3/comment-page-1/#comment-49021</link>
		<dc:creator>Random</dc:creator>
		<pubDate>Fri, 14 Mar 2008 22:19:27 +0000</pubDate>
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		<description>&lt;p&gt;KarasDjun: When I was playing Shadowrun we used to tie characters together using their contacts system. Any new character usually had a contact who was on of the other PCs. It helped work in new people and keep things together like you said. The big difference between that and the 3-by system is that this system aids in world development as well as character development. If you fill your friends slots with the other PCs then you are not doing it right. You could share NPCs between party members which could get interesting if one PCs enemy is  another PCs ally. But it would be better if you didn&#039;t simply to fill out the world more and to give the GM more to work with.&lt;/p&gt;

&lt;p&gt;Emperor: She&#039;s not a Babe of Serenity. She&#039;s a Babe of Firefly!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>KarasDjun: When I was playing Shadowrun we used to tie characters together using their contacts system. Any new character usually had a contact who was on of the other PCs. It helped work in new people and keep things together like you said. The big difference between that and the 3-by system is that this system aids in world development as well as character development. If you fill your friends slots with the other PCs then you are not doing it right. You could share NPCs between party members which could get interesting if one PCs enemy is  another PCs ally. But it would be better if you didn&#8217;t simply to fill out the world more and to give the GM more to work with.</p>
<p>Emperor: She&#8217;s not a Babe of Serenity. She&#8217;s a Babe of Firefly!</p>
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		<title>By: The Emperor</title>
		<link>http://d21-gaming.com/blog/2008/03/14/for-proper-character-construction-i-recommend-a-foundation-of-grade-a-3x3x3/comment-page-1/#comment-49019</link>
		<dc:creator>The Emperor</dc:creator>
		<pubDate>Fri, 14 Mar 2008 21:17:47 +0000</pubDate>
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		<description>&lt;p&gt;Awesome Pic, too.
Humbly suggest to add a favorite &#039;Babe of Serenety&#039; include the trecharous character &quot;Saffron&quot; from a few episodes played by Christina Hendricks&lt;/p&gt;

&lt;p&gt;http://www.imdb.com/name/nm0376716/&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Awesome Pic, too.<br />
Humbly suggest to add a favorite &#8216;Babe of Serenety&#8217; include the trecharous character &#8220;Saffron&#8221; from a few episodes played by Christina Hendricks</p>
<p><a href="http://www.imdb.com/name/nm0376716/" rel="nofollow">http://www.imdb.com/name/nm0376716/</a></p>
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		<title>By: KarasDjun</title>
		<link>http://d21-gaming.com/blog/2008/03/14/for-proper-character-construction-i-recommend-a-foundation-of-grade-a-3x3x3/comment-page-1/#comment-48995</link>
		<dc:creator>KarasDjun</dc:creator>
		<pubDate>Fri, 14 Mar 2008 19:35:32 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2008/03/14/for-proper-character-construction-i-recommend-a-foundation-of-grade-a-3x3x3/#comment-48995</guid>
		<description>&lt;p&gt;We used something similar once for a new campaign. My old campaign always had problems with newer characters not fitting into the group. So the 1st-level characters were required to have a link to at least one other character. Then we all sat down and hashed out a set of coincidences and circumstances involved in their meeting. Everyone thus began the adventure knowing the people in their group instead of just meeting them at a table in a tavern before they start. It also was supposed to breed harmony in the party - we didn&#039;t allow anyone of an incompatible alignment or character choice. The players were obliged to come up with an actual PARTY - not just some assemblage of individuals with their own cross-purposes. It worked well until half the party died in an unfortunate TPK involving a dark well, a clumsy bard, and skeletons at the bottom.... The rest of them then had no reason to continue alone (sigh).&lt;/p&gt;
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		<content:encoded><![CDATA[<p>We used something similar once for a new campaign. My old campaign always had problems with newer characters not fitting into the group. So the 1st-level characters were required to have a link to at least one other character. Then we all sat down and hashed out a set of coincidences and circumstances involved in their meeting. Everyone thus began the adventure knowing the people in their group instead of just meeting them at a table in a tavern before they start. It also was supposed to breed harmony in the party &#8211; we didn&#8217;t allow anyone of an incompatible alignment or character choice. The players were obliged to come up with an actual PARTY &#8211; not just some assemblage of individuals with their own cross-purposes. It worked well until half the party died in an unfortunate TPK involving a dark well, a clumsy bard, and skeletons at the bottom&#8230;. The rest of them then had no reason to continue alone (sigh).</p>
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