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	<title>Comments on: Solo Activities in the Gaming Group</title>
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	<link>http://d21-gaming.com/blog/2008/04/10/solo-activities-in-the-gaming-group/</link>
	<description>Five veteran gamers, plus special guests, share their insights, rants, and raves about all things gaming, especially board games and RPGs.</description>
	<pubDate>Sun, 12 Oct 2008 10:39:23 +0000</pubDate>
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		<title>By: Tommi</title>
		<link>http://d21-gaming.com/blog/2008/04/10/solo-activities-in-the-gaming-group/#comment-51067</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Thu, 10 Apr 2008 18:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/?p=1380#comment-51067</guid>
		<description>&lt;p&gt;It is very possible to run game for characters who are in different places. The key is to shift attention quickly between the different players. Like, first ask everyone "What are you doing?", then adjudicate them in the same order, then new series of "What do you do?", and so forth.&lt;/p&gt;

&lt;p&gt;One good idea could be give downtime: It will be month before anything interesting happens unless you get in trouble by yourself. What do your characters do during the pause? This gives the thief the opportunity for picking pockets, the casters can develop spells, craft items, or do charity work; everyone can do some crafting or performing; so forth. If the thief goes pickpocketing, for example, make it interesting: One player plays a guard, another the intended target, third a competing thief, so forth. A nice mini-game/encounter to steal something nifty, but not overtly powerful. Ditto with the other characters: Develop a dramatic occurence related to their doings, give other players random npcs to play, and play it out.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>It is very possible to run game for characters who are in different places. The key is to shift attention quickly between the different players. Like, first ask everyone &#8220;What are you doing?&#8221;, then adjudicate them in the same order, then new series of &#8220;What do you do?&#8221;, and so forth.</p>
<p>One good idea could be give downtime: It will be month before anything interesting happens unless you get in trouble by yourself. What do your characters do during the pause? This gives the thief the opportunity for picking pockets, the casters can develop spells, craft items, or do charity work; everyone can do some crafting or performing; so forth. If the thief goes pickpocketing, for example, make it interesting: One player plays a guard, another the intended target, third a competing thief, so forth. A nice mini-game/encounter to steal something nifty, but not overtly powerful. Ditto with the other characters: Develop a dramatic occurence related to their doings, give other players random npcs to play, and play it out.</p>
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		<title>By: Random</title>
		<link>http://d21-gaming.com/blog/2008/04/10/solo-activities-in-the-gaming-group/#comment-51064</link>
		<dc:creator>Random</dc:creator>
		<pubDate>Thu, 10 Apr 2008 17:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/?p=1380#comment-51064</guid>
		<description>&lt;p&gt;Item creation in 4E will be vastly different. From what I've heard it no longer takes XP to make items.   It will be a lot like buying an item in cost and time, you'll just get to customize it a bit more. You tell the DM what you want he tells you the cost and that's it.&lt;/p&gt;

&lt;p&gt;I played a wizard, in 3.0, who took all the item creation feats I could. I never felt like I was holding up the party. I had lots of stuff I wanted to make so whenever we had down time I would pick something that fit how much time I had. Of course I never had enough cash to make really big items. In fact at the end of the campaign I was 45,000gp in debt to party members with all the crafting I did.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Item creation in 4E will be vastly different. From what I&#8217;ve heard it no longer takes XP to make items.   It will be a lot like buying an item in cost and time, you&#8217;ll just get to customize it a bit more. You tell the DM what you want he tells you the cost and that&#8217;s it.</p>
<p>I played a wizard, in 3.0, who took all the item creation feats I could. I never felt like I was holding up the party. I had lots of stuff I wanted to make so whenever we had down time I would pick something that fit how much time I had. Of course I never had enough cash to make really big items. In fact at the end of the campaign I was 45,000gp in debt to party members with all the crafting I did.</p>
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