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	<title>Comments on: The Lord of War</title>
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	<link>http://d21-gaming.com/blog/2008/04/23/the-lord-of-war/</link>
	<description>Five veteran gamers, plus special guests, share their insights, rants, and raves about all things gaming, especially board games and RPGs.</description>
	<pubDate>Sat, 06 Sep 2008 01:06:59 +0000</pubDate>
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		<title>By: Smite</title>
		<link>http://d21-gaming.com/blog/2008/04/23/the-lord-of-war/#comment-51156</link>
		<dc:creator>Smite</dc:creator>
		<pubDate>Fri, 25 Apr 2008 18:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2008/04/23/the-lord-of-war/#comment-51156</guid>
		<description>&lt;p&gt;&#60;&#60; However, it seems that this class is little more than a fighter with bardic/clerical feats. Is a separate class really necessary? &#62;&#62;&lt;/p&gt;

&lt;p&gt;I would have to disagree. Under 3.0/3.5, I think it would have been grossly ineffective to try and bolster your fighter's battlefield leadership skills by virtue of picking up cleric or - Pelor help us - &lt;em&gt;bard&lt;/em&gt; levels/skills/feats. Now whether or not the particualar thing represented by the warlord was actually a need that had to be addressed - that's a different question and perhaps a valid one. It certainly has some good NPC and monster potential, and might be one route out of the cul-de-sac that fighters inevitably find themselves in somewhere around 10th level, when the rest of the party makes a full-time meat shield something of a quaint reminder of less civilized times.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>&lt;&lt; However, it seems that this class is little more than a fighter with bardic/clerical feats. Is a separate class really necessary? &gt;&gt;</p>

<p>I would have to disagree. Under 3.0/3.5, I think it would have been grossly ineffective to try and bolster your fighter&#8217;s battlefield leadership skills by virtue of picking up cleric or - Pelor help us - <em>bard</em> levels/skills/feats. Now whether or not the particualar thing represented by the warlord was actually a need that had to be addressed - that&#8217;s a different question and perhaps a valid one. It certainly has some good NPC and monster potential, and might be one route out of the cul-de-sac that fighters inevitably find themselves in somewhere around 10th level, when the rest of the party makes a full-time meat shield something of a quaint reminder of less civilized times.</p>]]></content:encoded>
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		<title>By: KarasDjun</title>
		<link>http://d21-gaming.com/blog/2008/04/23/the-lord-of-war/#comment-51151</link>
		<dc:creator>KarasDjun</dc:creator>
		<pubDate>Wed, 23 Apr 2008 17:51:10 +0000</pubDate>
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		<description>&lt;p&gt;I could be coerced into playing a dwarven warlord at some time in the future. However, it seems that this class is little more than a fighter with bardic/clerical feats. Is a separate class really necessary? Perhaps such a character is better suited to large-scale battles or miniature battles which is, I believe, where the marshal (the prototype of the class) originated. If the bard was not seen as enough of a class to make the core rules, how do they justify giving its abilities to a fighting class? If the only reason was to introduce a new class to the mix, then I'm not sold. I would rather see the system streamlined as is, eliminating less-than-unique classes that can be duplicated by multi-classing and feats selection. The warlock, on the other hand, is a radically different class that is a good replacement for the sorcerer - and as such is a viable addition.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I could be coerced into playing a dwarven warlord at some time in the future. However, it seems that this class is little more than a fighter with bardic/clerical feats. Is a separate class really necessary? Perhaps such a character is better suited to large-scale battles or miniature battles which is, I believe, where the marshal (the prototype of the class) originated. If the bard was not seen as enough of a class to make the core rules, how do they justify giving its abilities to a fighting class? If the only reason was to introduce a new class to the mix, then I&#8217;m not sold. I would rather see the system streamlined as is, eliminating less-than-unique classes that can be duplicated by multi-classing and feats selection. The warlock, on the other hand, is a radically different class that is a good replacement for the sorcerer - and as such is a viable addition.</p>]]></content:encoded>
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