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	<title>Comments on: The Limits of Historical Simulation</title>
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	<link>http://d21-gaming.com/blog/2008/06/04/the-limits-of-historical-simulation/</link>
	<description>Five veteran gamers, plus special guests, share their insights, rants, and raves about all things gaming, especially board games and RPGs.</description>
	<pubDate>Fri, 21 Nov 2008 14:53:50 +0000</pubDate>
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		<title>By: d21 Gaming &#187; The Death of the (Video) Game Store</title>
		<link>http://d21-gaming.com/blog/2008/06/04/the-limits-of-historical-simulation/#comment-51594</link>
		<dc:creator>d21 Gaming &#187; The Death of the (Video) Game Store</dc:creator>
		<pubDate>Wed, 03 Sep 2008 00:10:38 +0000</pubDate>
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		<description>&lt;p&gt;[...] the summer, I downloaded and played a game called Europa Universalis III and several of its expansion packs.&#160; The expansions for this game were never even shipped to [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] the summer, I downloaded and played a game called Europa Universalis III and several of its expansion packs.&nbsp; The expansions for this game were never even shipped to [...]</p>
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		<title>By: The Emperor</title>
		<link>http://d21-gaming.com/blog/2008/06/04/the-limits-of-historical-simulation/#comment-51294</link>
		<dc:creator>The Emperor</dc:creator>
		<pubDate>Thu, 05 Jun 2008 01:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2008/06/04/the-limits-of-historical-simulation/#comment-51294</guid>
		<description>&lt;p&gt;I think one appeal that historically realistic games have to many 'history geeks' is they make learning history very engaging and fun.  This prompts one to research into some fascinating events in our world, and we become enriched for it.&lt;/p&gt;

&lt;p&gt;Thanks to interest I got from Harpoon, I did so much reserach that I could probably teach a college course on the Falklands/Malvinas conflict!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I think one appeal that historically realistic games have to many &#8216;history geeks&#8217; is they make learning history very engaging and fun.  This prompts one to research into some fascinating events in our world, and we become enriched for it.</p>
<p>Thanks to interest I got from Harpoon, I did so much reserach that I could probably teach a college course on the Falklands/Malvinas conflict!</p>
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		<title>By: Luke</title>
		<link>http://d21-gaming.com/blog/2008/06/04/the-limits-of-historical-simulation/#comment-51292</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Wed, 04 Jun 2008 21:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2008/06/04/the-limits-of-historical-simulation/#comment-51292</guid>
		<description>&lt;p&gt;I prefer the entirely fictional group/country over the virtual replica of the existing or historical.  Turning back to video game examples - I love a game like Final Fantasy Tactics Advance where I can choose my characters and their roles in my party.  I'm not quite as taken with some of the Lord of the Rings games where I play as Legolas, Gimli, and Aragorn where I am stuck with them wielding a Bow, Axe, and Sword respectively.  Even though I think the LotR back-story and setting are far superior, I prefer leaving my respect and admiration for the book/movie where it is and play something with more freedom of choice.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I prefer the entirely fictional group/country over the virtual replica of the existing or historical.  Turning back to video game examples - I love a game like Final Fantasy Tactics Advance where I can choose my characters and their roles in my party.  I&#8217;m not quite as taken with some of the Lord of the Rings games where I play as Legolas, Gimli, and Aragorn where I am stuck with them wielding a Bow, Axe, and Sword respectively.  Even though I think the LotR back-story and setting are far superior, I prefer leaving my respect and admiration for the book/movie where it is and play something with more freedom of choice.</p>
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		<title>By: KarasDjun</title>
		<link>http://d21-gaming.com/blog/2008/06/04/the-limits-of-historical-simulation/#comment-51290</link>
		<dc:creator>KarasDjun</dc:creator>
		<pubDate>Wed, 04 Jun 2008 12:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://d21-gaming.com/blog/2008/06/04/the-limits-of-historical-simulation/#comment-51290</guid>
		<description>&lt;p&gt;I've never been a big fan of historical role-playing or board games for this reason: it's all been done already. I prefer a game that introduces a bit of backstory and allow the players to continue it from there with no strings attached to past events except those they want to keep. On the other hand, sometimes it's fun to see how far the Greek civilization could have advanced if it was left alone, or how humanity could have turned out if the Middle East suddenly became a verdant paradise due to another Glacial period. I find that the biggest sticklers for following history are those who studied it extenseively and make a living off of quoting it.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I&#8217;ve never been a big fan of historical role-playing or board games for this reason: it&#8217;s all been done already. I prefer a game that introduces a bit of backstory and allow the players to continue it from there with no strings attached to past events except those they want to keep. On the other hand, sometimes it&#8217;s fun to see how far the Greek civilization could have advanced if it was left alone, or how humanity could have turned out if the Middle East suddenly became a verdant paradise due to another Glacial period. I find that the biggest sticklers for following history are those who studied it extenseively and make a living off of quoting it.</p>
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