Sharing D&D4E Materials - What Price for “Pretty”?
Launch Day draws ever closer on my D&D4E campaign, and it’s no secret that I plan to share a lot of material here: hopefully this is more than just mere vanity at work, and you will all find some useful things contained herein.
To my way of thinking, it appears that there’s different categories of “material” to share, which will likely appeal to different readers, and that should be a good thing. Some things you can expect in the next couple weeks are (1) a player handout describing the background setting and base town and surrounding area for their 1st-level characters, and (2) a player/character questionnaire that will help me match up my campaign with the players’ expectations. Through these materials I hope to show off the kind of thinking and preparation I employ as DM and see how that compares to other gamers’ experiences.
Now from a publishing perspective – well, I guess presentation is really the word – I’m not sweating it too much on these first things, because it’s basically just a lot of text, which is easily reformatted at a later date without my heartache. Though I will say right off the bat that I am at a loss for decent mapping solutions, and would love to hear what works for others. We have three mapping situations to deal with, basically: dungeon, outdoor, and town/city.
Now I think I can hack something together for dungeons, since we’re all on board with the fake squarish geometry of it all. I’m pretty sure I can use my favorite open-source vector-art program – Inkscape – to get a grid-and-tile thing together in rapid order. But I’m far from thrilled about this because, as a veteran web amateur who loves the HTML/CSS divide, I get cranky about content and presentation being intermingled. I’d honestly love to use some sort of text front end to specify a dungeon layout and then have a parser program crank out a .svg or .png output from it. That way I can start out with really sparse and ugly “dungeon tiles” but make these nicer at a later date and – voila! – republish my dungeon maps all spiffy and keen. Pragmatically, I won’t have the time to do this, as my party-in-waiting doesn’t really want to sit around idle another for six months while I tinker on the computer. “Just scribble it out on graph paper and let’s go!” is the refrain, and yeah, they’re right. So the early dungeon maps you’ll get from me are likely to look like hastily digitized recreations, or they may even be just the actual scans. But that will get better over time.
(Just as my fiancee is only into football season for the snacks, I might only be into 4E for the fun of tinkering with new tools. Misplaced ardor, you say? So sue me…)
Town/city maps will be a bit of a punt for now. While it’s hard to not get all tingly and excited looking at the base town map of Fallcrest in the new DMG (pg. 199), in truth the party seldom needs a real map of a town to do the things they typically do in towns. I’m much more likely to put together a list of important buildings they might frequent (what inns and shops and important NPC personages they will find) and let them navigate their way through town via Q&A. If I feel there’s a need to have a specific part of a town ready for an encounter (the market, the back alley of the tavern), it’s going to have to be done in squares anyway, so we’re back to doing it however it is we do dungeon maps.
Outdoor maps are a bugger, no two ways about it. I see there’s a couple tools out there like Tristan’s Map Maker (seen at right), but those are some pretty crude results, and ease of porting into some other document remains a question. There’s lots of map tools out there for various computer gamers, and I wonder if any of them has become a favorite among pen-and-paper gamers for this purpose? I can’t imagine specifying an outdoor map abstractly as per a dungeon, unless its using some sort of hex tile system, and even that sounds like a burden. So it’s likely that initially players (and readers) are going to get hand-drawn renditions of the local geography, as needed. I’d love to hear about better ways, though.
Now, when it comes to packaging up an adventure and sharing it, I might have a bit of an advantage over others in that I’d already want to have collected everything I need to run the adventure into one stack of paper before I start running. I hate paging through the Monster Manual in game time, so I’d much rather cut-and-paste the monster data I need right into my adventure notes.
Oh, sure, that sounds simple enough, but it’s not. What exactly am I cutting and pasting anyway, thin air? More likely I’m re-entering text, one monster at a time as needed. That’s not too bad, given that I’ll only need 8–10 different monster types for a single adventure. But again, when I think about the presentation aspect and how best to share a finished adventure, I’d like to have the monster blocks formatted similar to how they appear in the book form.
You can’t match the fonts exactly without resorting to piracy or spending hundreds on the commercial fonts, but I found a pretty good free match for the font used in the monster blocks in Vera Humana 95. You’ll need to download the normal (verah.zip), bold (verahb.zip), italic (verahi.zip), and bold italic (varahbi.zip) fonts individually, but they’re all there, and once installed they work as a single font. You can get some very nice homemade versions of the attack icons from Mad Irishman here, or Vance’s 4EDings here (where, as a bonus, you’ll find a flamewar about the pirated “official” fonts…), and I’m on the lookout for any others that you know of.
So, for monster blocks right now, I’m actually working on a toolchain that takes that basic info as stored in a text file, cranks out a monster block in CSS-styled HTML, which I can then cut-and-paste into a Word document of the adventure. (Eventually to be converted to PDF…) This allows me to remake monster blocks in different shapes and styles for basically zero effort down the road if I need to. To the right is an example so far, though you can see I haven’t gotten the attack icons in yet…
And for NPCs and maybe even characters, I aim to implement a similar thing using the dCharacter/dt system I described a few weeks ago. At the risk of sounding like a broken record, by separating the content and presentation, I should have the ability to crank out a full 2–page character record or a 4×6 “combat only” reference card with equal ease and precision. But once again, also, and sadly, I’m sure it’s going to be weeks or even months into the campaign before I get this system up to speed.
As you can see, there’s a lot that goes into keeping good records as a DM. Even if you don’t intend to post and share your creations (which you really ought to consider), just for the sake of posterity you might want to end up with a little more than just the backs of the napkins upon which you scrawled out your works of genius.
Or, if that sounds too hard, you can just read along here and laugh as I take on the same struggle!
Posted on August 26th, 2008 at 1:40 pm. About 'Sharing D&D4E Materials - What Price for “Pretty”?'.
Laugh: “Ha Ha Ha.”
Comment: “Just scribble it out on graph paper and let’s go!”
More serious comment - D&D is supposed to be Fun. If you are having fun getting fonts, mapping software, monster generation engines, and differential calculus character over time systems, then good.
Posted on August 26th, 2008 at 2:23 pm. About 'Sharing D&D4E Materials - What Price for “Pretty”?'.
If you cut-and-paste a stat block from an “illegal” pirate PDF even though you own a perfectly legal copy of the same book, which you could techinically photocopy for use in your home game, does anyone really care? I think WotC is having enough trouble getting people to adopt 4e that the last thing they need is to go suing someone for possessing an illegal PDF download.
As a college professor, I should probably take a harder ethical stance on intellectual property infringement, and I accept that WotC does have a legal right to sell their own PDF copies of the core books. In the real world, however, such petty piracy is hard to complain about, especially if we are talking about people who do own legal (printed) copies of the material.
Posted on August 26th, 2008 at 3:51 pm. About 'Sharing D&D4E Materials - What Price for “Pretty”?'.
Here’s a suggestion for outdoor mapping - I use the Heroes of Might and Magic 3 Map Editor and copy out screenshots to piece together a larger overland map. The game is pretty old and might be a bit tricky to find, but being old you can copy the CD and the program still works. The neat thing about the game’s map editor is that it has a decent selection of outdoor settings (forest, snow, underground, etc) AND is already fantasy themed so many of the doodads work quite well. I’m sure screenshots of the game world map will give you a good idea of what you can do. Combined with a fog-of-war overlay using Photoshop, or similar, it makes for a map that my players really think is cool.
Posted on August 26th, 2008 at 8:02 pm. About 'Sharing D&D4E Materials - What Price for “Pretty”?'.
There’s always Mapcraft for outdoor maps.
Posted on August 27th, 2008 at 12:23 am. About 'Sharing D&D4E Materials - What Price for “Pretty”?'.
For Fantasy Fonts, I prefer to use Coron’s Fantasy Font website:
http://fonts.lordkyl.net/fonts.php?category=15
Posted on August 27th, 2008 at 8:55 am. About 'Sharing D&D4E Materials - What Price for “Pretty”?'.
MJ: let me just admit for the sake of discussion that in fact I do posess the “illegal” pirate PDFs of the D&D core books. I don’t feel bad at all about this because (1) I’m not out there filesharing it (so don’t ask!), (2) I pre-ordered and paid good money for the same books, printed, and (3) I’ve encouraged all my players to buy the books, so I’m pushing net sales of the book overall. In fact I basically stopped looking at the PDFs just as soon as I got the “real” books, because they’re a lot easier for me to use. I’m so deep into the 4E Kool-Aid that I’ll likely buy some of the next books that come along - and my fellow players know that that never happens with me!
Having said that, the idea of cutting-and-pasting monster blocks is no cakewalk. You get the text only, not the formatting. (You can select-copy out the images, which might be useful on occasion…) Now, you can take a screenshot of a monster block and trim it down to a .png, sure, and I guess that’s a decent enough way to fly things into your own adventure document. But (1) it’ll result in a big final document, (2) it’s unwieldy to work with, (3) it’s perhaps a bit work-intensive, and (4) it doesn’t correct itself for the errata changes you need to make. But it is a clear and simple path and that’s no small thing in its favor. Hmmmmm.
At the very least you can use a nice editor like IconoMaker or Gimp to deduce the background colors used in the monster blocks (and everywhere else, too, I suppose). Ahem: Dark Green is #44512A; Light Beige is #E7E4D0; Dark Beige is #C6C6AE. Go nuts!
If I won the lottery and wanted to tinker, I’m pretty sure I could go full-time on making useful digital tools for D&D4E and never run out of things to do, or lose interest. The kicker is, though, these tools all need to be free as assisting utilities, with the trust and expectation that better free tools will come out in better sales of the books and minis. I simply do not think we’re in a place where you can charge much or any money for this, much less a subscription. As soon as you do that, the kiddies will all just go back to WoW. You’re selling the reality of the tabletop social experience, using real books and minis, but in a digital era you need to give out as many good tools as you can to grease the skids.
Wizards could have easily galvanized and led a veritable army of community tinkerers to make their digital product for them, and far more and better than they could have ever planned. On the cheap, offered for free, with love and goodwill for all. They coulda been heroes. Instead they made the classic mistake that every other content-driven niche industry seems to make - failing to see that the new digital rules of the world apply to them, too, and that going it alone in command-and-control mode is the loser’s path…
Posted on August 27th, 2008 at 5:06 pm. About 'Sharing D&D4E Materials - What Price for “Pretty”?'.
Smite: “the idea of cutting-and-pasting monster blocks is no cakewalk.”
Oh, but I have to disagree there. It is a cakewalk. A luscious creamy frosted cakewalk. Copying from the pdf retains enough of the formatting when pasted into a Word document. You lose the color and the little symbols but that is about it. If that isn’t good enough then you can always use Adobe Acrobats snapshot tool which will copy just the image you want to the clipboard. You can then make an image file of it or just past it into a Word doc with the rest of your adventure notes.