Fumbling the Digital Initiative (1 comment)
BONUS: MetalJim discusses the current state of virtual Dungeons and Dragons…
BONUS: MetalJim discusses the current state of virtual Dungeons and Dragons…
As much as D&D news is ever capable of “exploding” – given its limited fan base and similarly truncated social standing – it’s been exploding this week. That’s because last Thursday (2008–04–17), Wizards announced their D&D 4th Edition Game System License, or GSL. While generous to the third-party content community in terms of being cost-free [...]
In which MetalJim tries to figure out whether or not a brain in a jar can successfully take over the world…
Time for me to catch up with the rest of the d21 gang (see: here, here, and here) and offer a few thoughts about the upcoming (2008) 4th Edition D&D product from Wizards of the Coast. It turns out I have mixed feelings that do not map precisely along the lines that other have used [...]
Rhelik shares some insight into the gaming industry and why games cost what they do.
Rhelik plans out his goals for d21 and 2007.
Most gamers dedicate their lives to their hobbies – they game on a regular basis or, if lucky enough, produce them for a living. But is it possible to live off of games alone? And, if given the choice of lots of money but no games, would a gamer go for the cash or remain [...]
In last week’s article I gave consideration to The Future of RPGs. My focus ended up being not so much on what might change about the games themselves in the future, but rather about how they are maintained and distributed to their user communities, and whether that becomes more of a two-way street. An RPG [...]
The first half of this brief two-parter finds Smite gazing wistfully toward the dawn’s horizon and thinking about the future of Role-Playing Games. It concludes next week with a similar bit of musing about the future of Board Games.
While curating the d21–gaming blog, I’ve spent more time looking for other blogs and websites having to [...]
In part 2 of the GM Buying series Rhelik examines three different approaches to bringing your games to life with a 3D element!
Well, as is often the case, once a D&D player character of mine gets a few levels under his belt, I start feeling like the generic character record sheet just doesn’t cut it anymore. Mazzy, my Half-Orc, has buckets of weapons, combat modifiers that switch on and off all over the place (is he raging? [...]