Look! I just rolled a SUPER critical!

Fire for Effect  (0 comments)

Posted on July 2nd, 2008 by MetalJim. About Computer, MetalJim.

Which might be a review of a new PC game, or an essay on forbidden love…

The Limits of Historical Simulation  (3 comments)

Posted on June 4th, 2008 by MetalJim. About Computer, MetalJim, Theory.

In which MetalJim talks about the fine line between playing a game and watching a replay…

Minigames  (1 comment)

Posted on May 6th, 2008 by Smite. About Board, Computer, Smite.

Microsoft’s XNA framework, which is enabling game developers to target the PC and the Xbox 360 together, will soon allow the Zune to be targeted as well. What does this mean? Why do we care?

In theory, the XNA initiative is supposed to open the doors of game development (and really more importantly – distribution) to [...]

Board Games on the Wii  (0 comments)

Posted on March 18th, 2008 by Smite. About Board, Computer, Culture, Smite.

Chalk my household up as one of the latest additions to the Wii Nation. The very first game you get to play is the one where you try to locate a unit for sale and actually buy it. It’s not too hard if you’re persistent: you choose a close retailer like Wal-Mart and call them [...]

Digital Initiative Update  (5 comments)

Posted on March 11th, 2008 by MetalJim. About Computer, DnD, MetalJim.

In which Metal Jim goes “inside” the Insider…

An Adventurer is Me! (And So Can You!)  (0 comments)

Posted on February 22nd, 2008 by Random. About Computer, Random.

Here is the skinny on the coolest game I’ve played in a while. And it’s free…

Board Games, Computer Games: the Eternal Dismal Vortex  (3 comments)

Posted on February 19th, 2008 by Smite. About Board, Computer, Rant, Smite.

Once upon a time I subscribed to a magazine called Computer Games (it actually started with a free subscription bundled with Europa Universalis II!), and as its name implied, it was all about gaming on the PC. Content was sterling, but readership wasn’t. They stooped so low as to start filling the back pages with [...]

Flash Tactics Redux  (0 comments)

Posted on February 1st, 2008 by Random. About Computer, Random.

Last year I told you about many exciting flash games out there. Here are a few of my favorite online games.

Buh-Buh-Bioshock!  (2 comments)

Posted on January 15th, 2008 by MetalJim. About Computer, MetalJim.

Because sometimes a game is more than just a game…

Furtive Aggression  (0 comments)

Posted on January 8th, 2008 by Smite. About Computer, Culture, Smite.

So here I sit in my corporate cubicle; life is more grand than bland, so no complaints about working for the Man. Like your typical coder, I move through periods of deep concentration, followed by the need to surface, stretch, unwind, and relax a bit before diving back in. That’s part of the general culture [...]

Rolling for Digital Initiative  (2 comments)

Posted on December 19th, 2007 by MetalJim. About Biz, Computer, DnD.

In which MetalJim tries to figure out whether or not a brain in a jar can successfully take over the world…

Down the Rabbit Hole  (0 comments)

Posted on November 21st, 2007 by MetalJim. About Computer, Culture, MetalJim.

Which is really MetalJim’s review of a little something called Portal …

Angband vs. NetHack  (3 comments)

Posted on November 7th, 2007 by MetalJim. About Computer, MetalJim.

In which MetalJim asks how you like your ASCII dungeon crawling games…

Announced - Dungeon Hero  (1 comment)

Posted on October 9th, 2007 by Smite. About Computer, Culture, DnD, Smite.

Everyone knows that one of the great pleasures of life is found in the art and creativity that is tabletop role-playing games. And of all the RPGs out there, none comes close to Dungeons and Dragons in terms of collective cultural recognition – it’s in our blood, this high-octane affinity for the generically fantastic, this [...]

Update from the Console Wars  (1 comment)

Posted on October 2nd, 2007 by MetalJim. About Computer, Culture, MetalJim, Rant.

In which MetalJim joins everyone else in raggin’ on the PS3…

More on Ra  (4 comments)

Posted on October 2nd, 2007 by Smite. About Board, Computer, Smite.

In last week’s post I used Gabriel Rocklin’s freeware version of Ra as a strawman to make some points about classic trouble spots in AI’s for computerized board games. Gabriel was kind enough to comment in and point to a newer test version of the game with some ongoing AI tweaks. Thanks for the response, Gabriel, [...]

Pluggable AI - Unique Selling Proposition (USP) or Very Silly Idea (VSI)?  (4 comments)

Posted on September 25th, 2007 by Smite. About Board, Computer, Smite, Theory.

On occasion I play around with the freeware (ahem, unlicensed) computer version of Ra that MetalJim referenced in his August post on digital cardboard. Random and I have debated whether getting good at this version helps in real live face-to-face play. I think it’s a mixed bag – it’s been good to get a lot [...]

Before The Gold Rush  (3 comments)

Posted on September 18th, 2007 by Smite. About Board, Computer, Smite.

I was thinking about what a friend had said; I was hoping it wasn’t a lie…

Big things are coming in the world of computer games, especially as far as paper and cardboard gamers are concerned. I’ve been following Microsoft’s XNA initiative so closely that it’s easy to forget that it’s been public for less than a year, [...]

Sometimes playing old computer games can be a lot like meditation  (2 comments)

Posted on September 14th, 2007 by Random. About Computer, Random.

I have been playing a lot of video games lately and this had lead me to certain realizations. Here is what I have learned…

The Language of Rules, #3  (1 comment)

Posted on September 10th, 2007 by Smite. About Board, Computer, Smite, Theory.

This is the third and final installment in my astoundingly unpopular (it’s no wild boast – I read the site statistics!) series on rules, algorithms, and interfaces for computer versions of board games. See parts one and two here.

What’s left to talk about today is AI modularity. As a way of getting there, I want to start with [...]

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